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Giovannis's Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.900 | 3.900 |
Overall | #9 | 3.300 | 3.300 |
Audio | #10 | 3.300 | 3.300 |
Originality | #11 | 3.200 | 3.200 |
Design | #12 | 3.300 | 3.300 |
Gameplay | #13 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot V 3.1 Alpha
Source
https://github.com/bugfi5h/Giovanni-s-Mansion
Game Description
Run... just run. And keep your light going!
Controls
W,A,S,D or Arrowkeys, or controller to move. Shift for sprint. Space or start to pause. More is not needed
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Comments
I haven't been spooked like this for a while by a 2d game. The decision to make the creepy music follow the ghost was brilliant!
So, here's the thing about mazes; they don't allow you to make informed decisions, because normally, you stumble across the exit just by taking turns at random. Making my way through these levels feels more tedious than satisfying. For an easy fix, colour-code the switches and doors, so your player can think, "Aha! I remember where that one is, so if I can find my way back to it, I can get to the next floor!".
And yes, I'm not too proud to admit that Floaty McFloatface gave me a good spook.