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A jam submission

Our New HomeView game page

A turn based procedurally generated survival strategy game
Submitted by ibex — 1 minute, 38 seconds before the deadline
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Our New Home's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#192.3853.200
Design#232.2363.000
Originality#241.9382.600
Overall#271.7892.400
Audio#281.0431.400
Theme#281.3421.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.0.6

Controls
WASD to pan camera. QE to rotate camera. Mouse Wheel to zoom. Right Click to move all units selected. To split units: click the unit you want to split then click an adjacent tile, a "Move" button will appear in the ui.

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Comments

Submitted

I like the idea.
 Needed more polish on the menu though. Can you explain the game a little more so I can better understand what is happening?

Developer

Thanks for the feedback! I wish I would've spent more time making the menu more intuitive since its a pretty crucial part of the game but I ran out of time. 

The main goal is to make sure you have net positive food and shelter to sustain a growing population. 

All improvements can be built by a single unit, but farms require units working on them each turn (+2 food per unit) and houses require 8 of the wood resource and 6 of the earth resource to build and permanently provide +6 shelter. To harvest the "earth" resource you need to use the "dig" command on a unit (+1 earth per unit on the tile).  To get wood you need to use the "work" command on a "forest" tile (+1 wood per unit). Building a "tower" costs 16 wood and reveals new tiles that you can use to harvest more wood and earth, and build more farms and houses.

Population cannot grow higher than shelter, so when new settlers arrive shelter must be built to accommodate them by the next turn or they will die. And if food reaches 0 then units will die each turn until food output is positive.

Splitting units into smaller groups (i.e  6 units on one tile -> 3 units each on 2 tiles) is important for maximizing the amount of resources you can get each turn. I gave brief instructions on how to do this in the description because its a bit counter-intuitive.