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Pick the Axe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #19 | 2.385 | 3.200 |
Originality | #22 | 2.087 | 2.800 |
Audio | #22 | 1.789 | 2.400 |
Overall | #22 | 2.057 | 2.760 |
Design | #23 | 2.236 | 3.000 |
Gameplay | #27 | 1.789 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.0.6
Game Description
Smashing Tiles to get a puzzle piece!
Controls
Left Mouse Button to Smash, Spacebar to use random skill :)
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Comments
Opening Comments:
I saw the screenshots from this and thought, "Oh my god, there is so much on this screen. Hahaha, amazing. What is even happening?"
Theme: 4/5
OK - You really took this theme to heart. From your description, I imagined that the player is supposed to cookie click their way until all the tiles are the same? Or, is it when you collect all the artifacts? Or, is it when you button smash enough to reveal an images?
Design: 3.5/5
I like the layout of everything, and I get that things are supposed to be spammed. However, when I would go to click the edge of the screen in my button smashing frenzy, I almost always clicked outside of the game. This meant the game became minimized, and I was jerked out of my immersion. I think you could also stand to make the font something more legible (feels very old school RPG) and also explain what the little heart in the upper right hand corner does. I had been playing for around 7 minutes or so and clicked it, and my game started over!! Last thing that I would do is add a pause menu that freezes your time? Other notes:
- The command prompt will print to screen how much time is added when you hit the space bar. Is this the only skill you get? I'd clarify this and show it to screen.
- How do you know when you've earned a skill to use? That wasn't clear to me.
Audio: 2/5
If you play the game for more than a few mins, that one track gets old fast. Maybe you could switch tracks out after you level up X number of times? Or, depending on how close you are to finishing the game, change tracks? Something like that to signify progress? Not sure! I'm not an audio lady, but there's my two cents.
Gameplay: 4/5
Straight up feels like a cookie clicker game from all the crazy mashing which is extremely addicting. You want to see that score go up and up and get all these random artifacts (loved the names of some of them btw).
Originality: 3.5/5
As I've said already, this feels very cookie clicker, but the usage of it is different. You're like an archeologist, excavating some ruins. Fun gameplay with interesting artifacts.
Thanks Bakenshake for the detailed feedback. I just got back from busy days. 馃槀
@ Theme
The player just need to click the tiles to get the puzzle piece or artifacts. Once all the puzzle piece is collected, the game ends. The artifacts is just, hmm, nevermind. hahaha!
@ Design
At start, the player already have 8 random skill. Mostly it is related to time but the last skill you didn't get is the "blast all" tiles. 馃槀
I intendedly put the blast all for me to check the end game. haha!
The little heart is for reset. Sorry dont have any GUI to tell that or instruction view.
@ Audio
Thats noted. :) I've just picked a bgm for the game for it to have sounds. haha! It's so hard to pick music when it doesn't fit to the game that you have.
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I'll update it and let you know once done. Again, thank you. 馃榿