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Ancient survival lost tech's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #46 | 2.216 | 2.714 |
Fun | #55 | 1.866 | 2.286 |
Theme | #56 | 1.983 | 2.429 |
Controls | #57 | 1.750 | 2.143 |
Accessibility | #62 | 1.516 | 1.857 |
Overall | #62 | 1.800 | 2.204 |
Originality | #66 | 1.633 | 2.000 |
Graphics | #67 | 1.633 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3 mono
Wildcards Used
None
Game Description
Pixel-frustrating platforming about saving human kind of starving
Source
-
Discord Username
avatarerr
Participation level (GWJ only)
third time participating
Participation level across all jams
this is my third jam
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Comments
I liked the idea and the story. It was indeed frustrating! The art and audio seemed to fit the tone of the game. The level design was well made as I felt there was enough of a challenge to go through.
In the lab stage, it seemed impossible to pass the moving block as you would end up getting killed simply by standing still. Having to respawn on the first area from transitioning was great until you end up spawning right below some spikes. The controls felt a bit tough to use as I did not feel I had complete control of the player.
Overall, the platforming was decent but can use some work.
I found this a bit hard to play, mostly because the controls feel too stiff. I thought your level design was pretty good, though! Even though I didn't like the controls, I still had fun with it because the levels posed an interesting challenge.