Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

UnderlandView game page

Entry for the Godot Wild Jam 9
Submitted by eetson — 40 seconds before the deadline
Add to collection

Play game

Underland's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#103.4693.800
Fun#122.4652.700
Audio#122.7393.000
Theme#153.1043.400
Overall#152.8303.100
Originality#162.7393.000
Controls#162.4652.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1.1

Source
Yes

Game description
A short game under the crust of the earth, where gravity is backwards. Collect all crystals to win. The bulk of the jam time has been spent on making a decent player controller for the world shape and gravity, based on an older (keyboard only) version of the planetary controller on the Asset Library. The results are pretty basic, and the player can parkour around by touching any surface, which sort of compensates the quirky dynamics.

Controls
Move and look around with arrows/wasd, jump with spacebar

Participation level
First time

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I love this game, I like being in a sphere, but I wish you did more with that. Also, great models.

Developer(+1)

Thank you, I'm glad you appreciate it! I had some more ideas but unfortunately getting the basics of the controller to work ate most the time I had for the jam

Submitted

Well you can take old code or what you learned for the next one. ;)

(+1)

First person platformer without mouse is quite tough. It's a good thing death isn't implemented, given that moving around inside this sphere gives amazing sensations! It's a really cool interpretation of the theme.

Developer

The sliding doesn't help with that. I went at it again on sunday and made death work, but also fine-tuned the player controller; by making the player stick to surfaces properly, and implementing a (smaller) double jump, the controls are a lot more precise and forgiving. Glad you enjoyed nonetheless.

Submitted(+1)

Nice cozy game with no need to rush, the music fits the game!

(+1)

I really liked the weird sphere like graphics. I did not like that I was promised parkour, kind of oversold your actual game-play with that. ;) The floor was not lava, you can stand on it just fine? I did like it though, short and sweet and some fitting ambiance music. Nice job!

Developer (1 edit)

Thanks! I didn't mean to oversell. Any surface counts as being 'grounded', so you can climb and jump from pillar edges.

I tested again and the floor indeed doesn't trigger the gameover screen. Might fix, but for the rating period the project stays as it is (jam is over, that'd be cheating).