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Skip Waiting, a game made with godot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game | #3 | 4.000 | 4.000 |
Overall | #3 | 3.929 | 3.929 |
Use of the theme | #5 | 3.857 | 3.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Title
Skip Waiting, a game made with godot
Source code
https://bitbucket.org/onlyjonas/skipskipsky
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Comments
Hi I added a simple savegame system in v.1.03. So whenever you reach a new score, the score is saved externally.
Great minimalistic game!
Yesterday i've reached over 82m, but I don't remember how much ball contacts I had. ^^
I agree with dibuzapping: this needs a savegame! :D
It's very nice, I like the attention to detail that you put into it. The camera movements are very fluid, and the gameplay is simple but addictive :D
I managed to reach 60m or something and maybe 80 rebounds, but then I had to give up when the ball fell to the ground :p
I like it so much!
Minimalistic is more. Interesting concept and challenging controls.
I missed savegame and some elements to give random: wind, birds...
Congratulation!
Nice game mechanics, simple and fun
Thanks allot! I always try to focus on the core minimals in my games to make this working well. Thanks for playing! My personal score is 33 times and 50.33m ;-)
Wow, this game is really addictive! It's fascinating how something this simple can actually be a fun game to play.
Kicked the ball 43 times and reached a height of 15.42m :)
I'm glad to see your game on the submission list, you did a really good job and you should be proud of yourself.