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Subject: Yama's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Devlog | #4 | n/a | n/a |
Gameplay/Fun | #8 | 3.292 | 3.292 |
Overall | #8 | 3.300 | 3.300 |
Art Style/Visuals | #10 | 3.792 | 3.792 |
Innovation | #10 | 3.125 | 3.125 |
Audio/Sound Design | #18 | 3.208 | 3.208 |
Theme | #19 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
Your player character is kept isolated in a chamber and can not interact with the outer world, you can only use your ability to possess souls and manipulate them to do your bidding.
Devlog link
https://seeone.itch.io/subject-yama/devlog/727381/subject-yama-postmortem
Self-made stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
This is a really unique take on the theme, and it controls quite nicely :) I can't say I had a lot of fun with the game because I really just don't get on with puzzle platformers, but I think you achieved what you set out to do pretty well.
I have a couple of minor nitpicks - it was pretty easy to make the puzzles unsolvable. I think that's my biggest issue to be honest, there were so many times I had to just jump off the edge to restart the room because there was no way for me to recover. Also, while the music works well enough and I think fits the vibe you're going for, it does start to get a little bit repetitive after a while.
It's cool to see a leaderboard in a jam game, always makes them more replayable :D I didn't really see much opportunity for speedrun strats, it feels like playing for time is just "know the puzzle", and the ones I played seemed pretty straightforward to me.
Overall, it's a nice little game. A unique take on the theme that works really well, with no major "bugs" and only a couple of minor flaws in the design. It also looks great! Good job ๐
Thank you for trying, I understand how it can be annoying to jump off the edge or restart the level in case of softlock, I might try respawning the boxes, That might solve this problem. I appreciate the feedback.