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CamoChameleon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #5 | 3.834 | 4.200 |
Level Design | #9 | 3.104 | 3.400 |
Presentation (itch listing) | #11 | 2.921 | 3.200 |
Innovation / Experimentation | #13 | 3.104 | 3.400 |
Overall | #13 | 2.973 | 3.257 |
Storytelling | #16 | 2.373 | 2.600 |
Audio | #17 | 2.921 | 3.200 |
Game Play / Game Feel | #17 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is really good stuff. The world and models look amazing. It is also inherently funny with the tongue mechanic. I wish there was a settings menu where I could lower the graphic settings, because I had to stop playing due to my crappy computer giving me less than 10 FPS in certain places. This is a very good looking game, and I suggest working on the player controls a bit more to make it tighter. PS. Reptiles rule.
- Very cool concept! The visual style is really fitting and I love the character. The controls need a good amount of work - it wasn't clear to me at all how I'm supposed to navigate, despite the information on the stones, and I sadly didn't get very far past the game's starting point because I kept falling into the trees with no way to get out.
- The graphics looks nice and the tongue is a fun game-play mechanic. I really like your in game tutorial a lot and it fits perfectly in your world. The learning curve is nicely paced and the level design supports it. There are some tricky platforming but you thankfully have a lot of checkpoints so you can try again in a few seconds. There are things that need tweaking. Its not big things but there are enough of them to take a way from the experience. At the start it is not obvious where to go since all you can see are branches and leafs. There is a bit of feedback lacking from both enemies and the environment. Make the thing that can hurt you pop out a bit more. Everything is green and brown at the moment. Also the tongue could use a sticking sound when shooting since you need to time retracting it as well. Overall this is a fun concept with a lot of potential. Good work!
- Rather more difficult than it looked. I eventually gave up when I knew what to do but in 20 attempts was unable to do it.
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Comments
Super fun game! Swinging with the tongue is great. The last swinging challenge was pretty hard, but I made it.
Nice game. I had fun playing it, but I had some minor issues with finding my way, mainly due to some "odd" starting positions of the camera (both at the initial starting position and after death). I felt like the instructions on the stones were at times a bit cryptic, and that the iconography above the head of the snakes when I got close to them was quite hard to understand. There is a lot of character to your character, and the level design felt varied but not chaotic.
Really nice game! Took a couple of tries to master the grappling mechanic, but after that it was pretty fun to use. The only thing I felt was missing while playing is ragdoll physics on the chameleon :) Feel free to send me a message on Slack or Discord if you want some extra feedback!
It took me 14 attempts to get past the first snake and 14 attempts to get across the river. I eventually gave up when I couldn’t make the two bouncing flowers (I must have tried 20+ times). Note that this doesn't mean I wasn't having fun!
Thank you! We will definitely work on improving the difficulty curve and responsiveness of the game.