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Pingvind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (itch listing) | #22 | 2.714 | 2.714 |
Innovation / Experimentation | #27 | 2.286 | 2.286 |
Audio | #28 | 1.714 | 1.714 |
Game Play / Game Feel | #29 | 1.571 | 1.571 |
Art Direction | #29 | 1.714 | 1.714 |
Storytelling | #29 | 1.143 | 1.143 |
Level Design | #29 | 1.429 | 1.429 |
Overall | #29 | 1.796 | 1.796 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pretty cool concept but didn't quite understand it. I know what I was supposed to do but not why I did it. I don't know why I'm racing, am I collecting stuff? Can I get better, faster? I got a grade in the end but yea didn't say much. Maybe get this synced with the music and turn it to a rythm game because right now I had no reason to try the game again. The art direction is working for the game, empathize it more I think.
- Nice start; the game needs a lot of refinement, especially with the overall game play. The go fast/go slow aspect isn't too compelling after 60 seconds of game play.
- This is not good. From the game presentation the first day, I understand that it's a bit of an experiment, but this is really not good. The player feedback to events in the game is non-existent. Even after playing 2 times, I couldn't fully understand where the "pick up" spot was for the "treasure" item, so I didn't know when I could stop driving "slow" to speed up. Then again, it seemed it didn't matter - as soon as I had the boat in "2nd gear" (boats don't have gears) - I made it across the jumps or past the monsters. There is no sense of speed - just that the velocity of the vessel matters to some extent, but it's not fast paced. I'm giving the game high-ish marks for "Experimentation", but that's it. I expect more from a 3rd year student, even if it is an experiment.
- A rhythm game. I should probably play this on a phone rather than a PC...
- Easy to understand, easy to control. I think a few passes are needed when it comes to game feel and aesthetics. Lean in to the speed!
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