Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

PingvindView game page

One-dimensional time trial game!
Submitted by Daniel Michaneck — 29 days, 2 hours before the deadline
Add to collection

Play game

Pingvind's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (itch listing)#222.7142.714
Innovation / Experimentation#272.2862.286
Audio#281.7141.714
Game Play / Game Feel#291.5711.571
Art Direction#291.7141.714
Storytelling#291.1431.143
Level Design#291.4291.429
Overall#291.7961.796

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A rhythm game. I should probably play this on a phone rather than a PC...
  • Pretty cool concept but didn't quite understand it. I know what I was supposed to do but not why I did it. I don't know why I'm racing, am I collecting stuff? Can I get better, faster? I got a grade in the end but yea didn't say much. Maybe get this synced with the music and turn it to a rythm game because right now I had no reason to try the game again. The art direction is working for the game, empathize it more I think.
  • Nice start; the game needs a lot of refinement, especially with the overall game play. The go fast/go slow aspect isn't too compelling after 60 seconds of game play.
  • Easy to understand, easy to control. I think a few passes are needed when it comes to game feel and aesthetics. Lean in to the speed!
  • This is not good. From the game presentation the first day, I understand that it's a bit of an experiment, but this is really not good. The player feedback to events in the game is non-existent. Even after playing 2 times, I couldn't fully understand where the "pick up" spot was for the "treasure" item, so I didn't know when I could stop driving "slow" to speed up. Then again, it seemed it didn't matter - as soon as I had the boat in "2nd gear" (boats don't have gears) - I made it across the jumps or past the monsters. There is no sense of speed - just that the velocity of the vessel matters to some extent, but it's not fast paced. I'm giving the game high-ish marks for "Experimentation", but that's it. I expect more from a 3rd year student, even if it is an experiment.

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet