Play The Slappening
The Slappening's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation / Experimentation | #5 | 3.375 | 3.375 |
Presentation (itch listing) | #13 | 2.875 | 2.875 |
Game Play / Game Feel | #14 | 2.750 | 2.750 |
Level Design | #14 | 2.750 | 2.750 |
Art Direction | #15 | 3.375 | 3.375 |
Audio | #15 | 3.000 | 3.000 |
Overall | #16 | 2.875 | 2.875 |
Storytelling | #20 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I enjoy the level design here, I think the puzzles are relatively fun, some thinking outside of the box when it comes to rolling through vents, etc, and spitting at stuff could be fun. However, the aestetics here are not great. I understand that there's an absurdism angle here that makes it funny for a few seconds, but the design choices made for shock-value reduce that clarity of the game - it doesn't help, it distracts - which is a cardinal sin in game design and UX in general. The grotesque head-situation isn't helped by the highly odd "backstory" on the presentation page. What kids get haircuts in school? When a player asks "What is happening and why should I care", there's something that's gone wrong in the design. The second I got into the "red" room, the music drastically changed and I started to take damage, a new concept that didn't exist in the levels before. A player must be able to understand the basic concepts that exist in the game design from very early on. "Do I see a health bar?" If yes, then I probably have a concept of "Health". If I don't see a health bar, AND if I can fall out of ceiling vents, literally faceplanting on the floor, without taking damage, then I probably can't take damage. In this game, the assumptions I made in the early levels disappeared once I got into the red room. A game needs to be consistent in what ways the player can be punished by the environment, and I think that was lacking here. I like that you experiment and I like that you try different angles, but there's no consistency here, and it becomes problematic. I'm putting 1 for Storytelling, because the story isn't told at all. Art Direction gets a 2, because even if it isn't great, it is at least mostly consistent The controls were tricky (jumping up on the stack of stools in the first room was hard at first) but they are at least consistent, which means that I could learn and improve to finally make it out of the room
- I had no idea what to do in this game, so proceeded to do it.
- Interesting game about post haircut slaphobia. I enjoy the surreal art style, I just wish the game was a bit more forgiving. Right now it demands a bit too much from me in terms of skills. Fun game tho!
- Really interesting idea here. I can see this viral on steam / twitch. It's oozing a bit of goat simulator. I would like to see it even more quirky and trippy and maybe some weird physic mechanic on the head that will emphasize this weird wtf feeling. If this gets polished and maybe something to present the story better it really got potential. Good job!
- What a wonderfully weird game. The gameplay is simple but well executed and complimented by a similarly simple but well executed art style.
- Very interesting concept, and weird too - but that's okay! The game play is quite frustrating - it took me a while to understand what I'm supposed to do, and then when I tried to do it, it became more and more frustrating to play (and less fun).
- This game slapped! I loved the tutorial stuff being plastered exactly everywhere, yet it was perfectly designed as it wasn't in fact obtrusive at all. The "story"/setting was hilarious, the art direction great and for some reason I even liked the stealth section even though I usually don't like stuff like that. Great job! Awesome art during the credits, too!
- For all its physics sandbox zanyness, there is a thematic consistency to the Slappening that shines and really helps give it an identity.
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Comments
Awesome vibe, love the sound effects! Glad you didn't harm any heads making this game, that would've been awful.
Thanks!!!! XD Glad you like it!
- Jad Tawbi (Lead Programmer)
I thought the game was hilarious, good job!
I recorded my playthrough of it, which you can find below, and will also leave some extra comments in the jury feedback form!
Awesome! Glad you enjoyed it, and thanks for playing and recording!
- Jad Tawbi (Lead Programmer)
Funny idea, strange and interesting
Thank you! We're glad you like it!
-Dess (Art Director)
A Beautiful bizzare gaming experience!
The camera work and movement system is very well done, giving the game a multitude of shots or sequences that look like theyre straight out of a surreal painting! The variety of challenges and enviroment in every level gave each segment a very refreshing taste, all in all a great game that i would want to see more of!
Keep it up!!
Thank you for playing our game!
Happy to hear you enjoyed the bizarreness and we really appreciate the support!
-Dess (Art Director)
Thanks Chris!!
We would not be able to achieve this without your useful input and playtesting. So thank you for that as well as for playing and enjoying our game!
- Jad Tawbi (Lead Programmer);
I really enjoyed the game, the art and models looked really nice, and everything seems to fit together really well!!! I rate it, I like your cut G/10
Thanks for playing! Your rating means a lot, especially coming from someone with such a fresh croc cut!
-Dess (Art Director)
So you’re a head moving around in a barber’s shop. Maybe you can get out of the barber’s shop, but if so I don’t know how. I have no clue what this game is about, other than knocking things off shelves. What have I missed?
Thank you for playing our game!
- Jad (Lead Programmer)We greatly appreciate your comment and value all our players' experiences. Please feel free to clarify where and how you got stuck, as we would love to improve our tutorial (the barbershop). *Tutorial hint* There is an electric box situated right above the door to the exit that can be shot at in order to continue. For further help, you could also take a look at the Tutorial page section in the Main menu of the game and also the Pause menu (accessed by pressing P on your keyboard). The Controls can be found on our itch.io page.
So I'm meant to figure out that I should shoot an electric box above the door in order to escape the barber's shop? All that hopping onto chairs and work surfaces, knocking things over, is irrelevant?
If that's the first puzzle, it makes it unlikely I'm going to be able to figure out what to do elsewhere.
I really love level design and art in the game. Solving puzzles is real fun and I think it's great that spitting mechanic is used both for puzzles and fighting, and with that in mind, the gameplay is really diverse from level to level. The music is great and really suits the vibe of each location. Each level and their arrangement seem to have different energy levels, like fight with PE teacher is real dynamic, and then u have more of a chill level where u're trynna sneak past the teacher in the classroom, and then the game becomes dynamic again when you're trying to avoid red doctors. Loved the game, keep it up, great work!
Glad you enjoyed it ! :)
- Jad (Lead Programmer)
Thank you for playing The Slappening!
We greatly appreciate your feedback and are happy to hear that you enjoyed the game!
-Dess (Art Director)
Really cool game! I usually don't play 3d platformers like this a ton but this was very intuitive and fun + I love the cartoony style of the world and characters!! :D
Glad you liked it! Thank you for the feedback and compliments :D
- Jad (Lead Programmer)
Nice arkade game in 3d. Main level was quite challenging. Good Job!
Thanks :D !!
- Jad (Lead Programmer)
Great! Funny and amusing game!
Glad you enjoyed it !
- Jad (Lead Programmer)
I have no idea what I just played, but I think I managed to beat it. Nice job making the gameplay intuitive to understand with the in-game cues.
Thanks for the feedback and thanks for playing!
- Jad (Lead Programmer)
This game really slaps!
It sure does XD !
- Jad (Lead Programmer)