Play game prototype
Welcome To Welkin Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Promising Concept | #19 | 3.651 | 4.000 |
Aesthetic / Feel | #29 | 2.556 | 2.800 |
Playability | #30 | 2.556 | 2.800 |
Overall | #34 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo Jammer
Team
Made by a dev team
Concept Jam Submission
https://mrdryeratnight.itch.io/welcome-to-welkin-concept
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Comments
I like the interaction system, and I agree that it's a great idea to have the timer pause during dialog.
The decision to have the timer pause whilst in a dialogue is a good one, especially for a narrative driven game.
The NPC scheduling interests me. Will there be a way to keep track of NPCs' schedules and the time windows at which certain events will occur? For example:
In both cases, the schedule gets filled out automatically after you encounter the event for the first time. This made repeat playthroughs less frustrating, and also adds to that sense of discovery.