This jam is now over. It ran from 2024-07-12 17:00:00 to 2024-07-22 17:00:00. View results

A ten-day challenge to create a game using a grid!

All skill levels are welcome from beginner to professional. New to this whole thing? Never made a game before? Play some jam-winning games to see where you can be after several jams of practice.

Retro Indie Josh will stream games submitted to a midpoint check-in stream halfway through the jam to provide feedback.

Special thanks to Raindrinker for the cover image.

Mechanical Focus (Required): Grid

Create a game using a grid!

This can be squares, rectangles, hexagons, octagons - whatever you can imagine. Make a puzzle game, strategy game, action game - no limits.

If your game is 3D, you can use a 2D grid with 3D graphics, or go all-out with a 3D grid.

Questions about the format? Talk about it on Discord or in the jam community.

Theme (Semi-Optional): Myth, Legend, and Folklore

Hercules, Icarus, King Arthur, Amaterasu, Thunderbird, Phoenix, Dragon, Kratos - there's a rich history of characters, monsters, and stories from myths, legends, and folklore in video games. Find inspiration in these foundational tales that built culture from gods, heroes, and monsters.

You might adapt directly from the mythology, as God of War utilizes various Greek deities. Or use general concepts like elves, fairies, magic, and castles as in the Legend of Zelda series. Maybe even research an obscure or less familiar story to bring a unique flavor to your game.

The theme is optional, but remember Theme/Limitation counts for 1/6th of your Community Choice score. Also, the theme can be a great way to come up with ideas if you're stuck!

More creative interpretations of the theme will generally score higher, but don't go so far that the theme is unrecognizable.

Challenges/Diversifiers

These diversifiers are optional, but are a great way to help your game stand out and get included in the highlights video. Plus, it's more fun (and more educational) to work with extra limitations.

If you do go for diversifiers, you can use one, two, or even all three of them.

Winning Music: Use Cubic Storm by Delfino and/or Acid Flux by thememedaddy (winners of the Music Challenge) somewhere in your game. These talented artists have been kind enough to give permission to use the tracks, so take advantage of the opportunity!

Bichromatic: Use a maximum of two colors throughout the game.

Theme Party: Use a theme from a past 8 Bits to Infinity jam in addition to this jam's theme. See the 8 Bits to Infinity website for links to all past jams.

Schedule

  • Development (Main Jam): 12 July (1pm ET)
  • Midpoint Check-In Stream: 17 July (4pm ET) on RetroIndieJosh's Twitch channel
  • Community Choice Voting: 22 - 29 July (1pm ET)
  • Winners and Ratings Announcement: 29 July (2pm ET)

Judging and Prizes

You (contributors to any game entered into this jam) determine the Community Choice by voting on games after the jam concludes. Check out the Ratings Guide for how to interpret categories and tips on good star ratings.

RetroIndieJosh will create a highlights video including the winners, high-ranking games, and the best diversifier users posted on his YouTube channel.

The highest overall rated game will be the winner and placed in the list of 8 Bits to Infinity jam winners.

Rules

Failure to abide by these rules will result in your submission being disqualified and ineligible for rating, or removed from the jam, at the organizer's discretion.

Teams & Credit

  • You can work solo or in a team of up to 4 members.
    • This total only includes people actively working on your team. For instance, if you include Retro Indie Josh's free-to-use music in the game, he's not part of the team.
  • You must credit everything in the game, even if it's CC0 or Public Domain.
    • If you're unable to track down an exact source, just credit where you got the art/music.
    • Credits can be on the game page or in the game. If credits are only in the game, they must be accessible from the start for verification purposes.

Technical

  • Your game must be available on the web or as a download that will work on Windows 10.
    • You are encouraged to create additional versions, such as Linux or Mac.
  • No limitations on graphics, audio, engine, library, framework, programming language, and other tools.

Content

  • Your game must use the jam focus, but the theme is optional.
    • However, note that the theme is a good chunk of your score.
  • You may create any general-purpose code (i.e., not game-specific) before the jam begins, such as character controllers, project templates, menu functionality, AI library, etc.
  • You may reuse general-purpose assets from past games.
    • We won't force you to draw another chair, but don't reuse a main character or full level art, for instance.
  • You are allowed to use AI generation for art, writing, code, etc., but you must clearly state on the game page and/or in the game that you used AI, and what you used it for.
  • You may not work on any game-specific elements such as design, art, music, or sound until the jam begins.
    • However, pre-jam discussion and brainstorming of general ideas is both allowed and encouraged.
  • Any game-critical text must be in English.
    • While we understand and appreciate that our jams are international, this is the primary language for this jam.
  • Your game must not contain extreme graphic violence, sexual content, or explicit language requiring an 18+ rating.
    • If you are unsure whether your game crosses this line, it probably does.
  • Your game must not contain any hateful content including any violence, threat of violence, or discrimination against other people on the basis of race, ethnicity, national origin, caste, sexual orientation, gender, gender identity, religious affiliation, age, disability, or serious disease.
  • We encourage the use of trigger warnings if your game involves material a reasonable person would consider sensitive.

Submitting

  • WE STRONGLY RECOMMEND YOU UPLOAD AND SUBMIT EARLY.
    • You are allowed to modify your game page, including files, until the deadline.
    • You are allowed to edit answers to your submission questions (through your submission page) until the deadline.
  • Step 1: Click the Join Jam button at the top of this page.
  • Step 2: Make your game.
  • Step 3: Create a game project page on itch and upload your game files. See this documentation for help.
  • Step 4: Submit the game to the jam. After uploading your game, return to this page and click "Submit Your Project" at the top.
    • Be prepared to answer a few questions about your entry when submitting. You must answer all of these questions honestly and completely before the deadline.
    • Submission time is a hard deadlineNo late submissions will be accepted.
    • Although you cannot modify files after the deadline has passed, you are still free to edit your game page. But note it is a violation of the rules to link to an updated version created after the deadline, and your entry will be removed.

About Us

Hosted by 8 Bits to Infinity: a game development community dedicated to improving creative and technical skills through rapid iteration and honest, critical feedback. Join us on Discord, check out our website, and take a look at our past jams and challenges.

The man behind 8 Bits to Infinity is Retro Indie Josh (aka Joshua McLean): gaming content creator and music producer. Check out his game music (free for you to use in jams and commercial projects!) and YouTube.


Submissions(13)

All submissions
·
Browser playable (10)
·
Windows (5)
macOS (1)
Linux (1)
·
No - only made for the jam (4)
Undecided (4)
Yes - fun side project (2)
Yes - aiming for a commercial release (3)
·
Solo (1) (9)
Pair (2) (2)
Trio (3) (2)
·
Bichromatic (2)
Theme Party (5)
Winning Music (4)
·
Not in-game but on the game page (5)
Yes (8)

No submissions match your filter

Puzzle/Stealth game about saving the world from demons.
Puzzle
Click your way through the dungeon's deadliest beasts
Adventure
Play in browser
Eat all the monsters to free the world.
Action
Can you escape the Deadly Labyrinth. Made with DragonRuby.
Play in browser
Play in browser
Some "hero" put you in a jar!
Puzzle
Play in browser
City building freaky game
Simulation
Play in browser
Role Playing
Play in browser
An active tower defense game where you are play as gods fighting away waves of monsters
Strategy
Play in browser
A proof of concept made for 8bits to infinity as a first game project.
Play in browser
Replayable 1-Bit platformer where you collect gold and power-ups!
Platformer
Play in browser