THIS JAM HAS BEEN EXTENDED! (AGAIN!)
I brought you all here... So I'm going to make sure this jam takes place in a fair amount of time! It's grown way bigger than I expected when I started it, and so has my entry, so I'm giving you all a generous amount of time to finish your game! This is also because I do not want to have crunch involved!
This jam is a mirror of this jam being held at Glorious Trainwrecks HERE!
You don't have to submit to both sites, but you can consider it!
the legend of zelda: breath of the wild (2017)
"Open World" games are the current "hot" thing in video games right now. these games are vast, have massive budgets and take years to make. but I believe that they can be made within weeks, on a budget of $0.
far cry
the goal of the open-world jam is to make one of these games. what defines an open-world game? well it's very loosely defined. but here's some things - large map with lots of points of interest - back of the game box would describe it as "vast" or "a massive game world" or such - a continuous space with no load times (YOU DON'T HAVE TO DO THIS PART IF YOU DON'T WANT) - lots of "collectables" and "items"
see how much of the player's time you can fill with as little effort as possible. maybe some procedurally generated content? maybe some large, sparse expanses?
FAQ:
Q: is yume nikki an "open world game"?
A: yes
Q: what if I can't make a world that big?
A: you can make it very small, it's allowed
Q: is [game] an open world game?
A: let's just say yes
Q: may I submit an unfinished game?
A: all open world games are unfinished in some way, so yes
feel free to play fast and loose with the concept. now go! out! into the world!
There is a discord for this jam! Join here: https://discord.com/invite/XPxM8rBfnG
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