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A jam submission

Little Dread Fighting HoodView game page

Hood's had it! Slay Werewolves! Get a high score!
Submitted by LunarPsi — 4 days, 3 hours before the deadline
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Little Dread Fighting Hood's itch.io page

Results

CriteriaRankScore*Raw Score
Caravan-Likeness#41.6671.667
Presentation#42.0002.000
Gameplay#52.0002.000
Overall#51.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • -A bit of a chaotic game, sometimes in good ways, sometimes not. More beat'em up action with some shooting than pure shmup but I'll take it, it has the frantic feel and some scoring -Suplexing wolves and exploding a bunch of them at once is quite cool, but it feels random whether you grab one or get hit by one of the numerous claw attacks, etc. and the animations don't make it super clear what is happening -Lack of SFX makes things feel empty -Had no idea there was a timer until 3 minutes in in my first run, initially thought it was never gonna end and was unfinished since there is only basically one enemy type repeated seemingly forever in a field that also seemed to repeat itself forever. -Visual style is nice (kinda like Okami in a way), but really needed a little bit more assets, or much shorter timer to mask low asset count. Better have a slightly too short game that makes you crave for more and has you thus wring out everything the game has to offer than one that overstays its welcome and ends up feeling like a chore even though it started out good -Scoring system seems to encourage taking your time to kill all enemies and finish off the boss afterwards? Rushing the boss seemed to give me less points, maybe it depends on multiplier value though -Coin collection is nice to have, gives it little more caravan-style appeal. Wolf spawning item is a decent idea too! -It's criminal how much you have to mash. For dash, alright, I can see it. But for shooting? Bruh. -One of the few games (if not the only one?) that went for the optional theme, that's nice Too limited as of now, but could be good fun with more "stuff" in it. Feels like a first prototype for a game project whose actual scope is more ambitious.

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