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Poly gone into orbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 2.500 | 2.500 |
Caravan Accuracy | #6 | 2.250 | 2.250 |
Design | #7 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Well now this was a surprise! check out the weapons system in this shmup... you're gonna get attacked from EVERYWHERE but you also have a bunch of different ways to fight back and collect those dogtags... I really love the boss design and in general I love deploying the 4 way shot at different angles and then running around the screen - this is a really fun and addictive game! Maybe needs a little work on scoring side, and perhaps a little on visibility as well, maybe making bullets a shape other than a circle would help - excellent job though, this has a vibe like none other and I think its quite unique and well designed.
- This game has an interesting aesthetic to it, but aside from it being quite minimal, the game has multiple flaws. For one, the game does not feature traditional caravan enemy spawns as everything is scripted, leaving no purpose to try and optimize killing enemies to spawn more. In turn, the coin scoring system feels like a crutch as to try and make up for the poor player/enemy interaction. The WASD shot type system is cool but it also feels like a your shots do no damage when enemies swarm the player's core. Also what's stopping players from just using GOD MODE. In the end the game idea is neat but the execution needs more work.
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Comments
I don't think the game even works
What issue did you run into?
the game