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Run Tom Hanks Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Catch Me If You Can : For the most fun game | #11 | 2.165 | 2.500 |
Punchline : For most humorous / weird game | #14 | 2.021 | 2.333 |
He Knows You're Alone : For best game by a solo participant | #14 | 2.021 | 2.333 |
Extremely Loud & Incredibly Close : For best audio | #15 | 1.876 | 2.167 |
Turner & Hootch : For best looking game | #15 | 1.443 | 1.667 |
Mamma Mia! : For most polished entry | #16 | 1.588 | 1.833 |
You've Got Hanks: For most Tom Hanks | #16 | 1.732 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's your favorite movie starring America's Favorite Actor Tom Hanks?
Saving Private Ryan!
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Comments
(x/post) Old version: I'll be honest, this is a rough one, but I'm so happy that somebody put themselves out there that I can't be very negative. I think I got to level 3 and probably would've kept trying but somehow I kept dying out of nowhere (at first I thought it was something to do with the sky but another time it just seemed to happen randomly?). I think the Wilson powerup is pretty hilarious and having a physical, retrievable object is pretty neat. The greatest area I'd say to put effort into (if say you had to start from square one or continued development) is the camera as a lot of jumps and things seemed blind which probably made the difficulty higher than it should've been. I'd love to see where it goes so let me know if you release a version with infinite lives!
New version: Definitely digging those improvements. I noticed this time how a lot of the blind jumps had good enemy placement at the end which helped in a Super Mario Bros. "hold B+forward and occasionally jump" kind of vibe. I think some better camera and some work on enemy pop-in to make it more consistent would go a long way!
Pros:
Cons:
Misc:
It's a little rough, there are a bunch of inconsistencies that make the game more frustrating than it needs to be, such as the jump not always working in general (I even died twice from seemingly just jumping), or the camera movement being very slack and leaving you in many situations asking for blind leaps of faith. Also the music loop is wicked short which gets tiresome pretty quick. I'm of the opinion a loop should last at least 40 seconds before repeating. I have nothing to back that up. I like the idea of exploring Hanks movies through the mechanics of a platformer, and there are nice touches that try to adopt these IPs into game stuff, but in general it's lacking variety. The different sprites and tilesets are great, but also the enemies are only sprite swaps, as are the hazards. The difficulty in the judging build was wicked high with only 3 lives, and 1.2 made a bunch of small improvements that I very much appreciate. A little more time to explore could have brought a big impact, but as it is, it's a nice if simple platformer. Nice job.
I am working on fixing the collision issues that are present in the game. Not sure if I will be able too as a lot of garbage is set around the box collider... and simply changing to a circle collider in all the coding hasn't been enough yet...