Interesting experience, I can see the passion and intentions and the variety of environments is pretty cool !
But there are quite some points that need more work
Well I won't comment the page, in my opinion it's just not good even if all the pink does catch the eye, sorry ^^;
- This too slow, I get the walking / contemplation thing, but the player is still ways too slow for the environments he's thrown in, they don't have enough variety at each corner for the speed to be that low, I got quickly bored after 2mins in each environment :/
- The fairy character is too rigid and mechanic, I know it's not easy to make a fluid character, but really for a little fairy like that, the wings are a good beginning but for the rest, it stays static, the jump / fly movements are very mechanical, not smooth, and I would love to be able to "swim" in the air like an actual fairy. More physics on the wings would make that already better, and more fx and feedback on these, there was a cool effect when the water of the waterfall level was behind the leaves, not sure if it's easy nor intentional but if you can make this effect continuously this will look beautiful ^^
- Transitions between scenes, both visually and musically are too brutal in my opinion
Keep up the good work and courage, this can be a nice little game !
A heartfelt game about a hospital visit, with a very nice writing style and an important perspective to share.