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Spellbook Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics: Does the game look good or unique? | #8 | 2.872 | 3.000 |
Theme: Does the gameplay/story fit the chosen theme? | #9 | 2.872 | 3.000 |
Replayablity: Would you play the game again? | #10 | 1.654 | 1.727 |
Fun: Does the game bring you joy? | #10 | 2.089 | 2.182 |
Originality: Does the game have unique mechanics or design? | #10 | 2.176 | 2.273 |
Overall | #10 | 2.333 | 2.436 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
Typing spells invokes them
Which Haxe game engine or framework did you use?
HaxeFlixel
What is your Discord or Matrix username? (ex: @logoooo)
bogdan4d
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/bog4d/SPELLBOOK-DUNGEON
I confirm that my game was written in the Haxe programming language
Yes
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Comments
A good start! Killing slime isn't fun in the long run. Some more weapons and enemies would be nice.
Why need more weapons when you have wacky spells on your back? ;)
but yeah I agree, enemies would've been nice if the power of overscoping the game wasn't an contributing factor of its minimalistic game features
spooky! sometimes my arm would fly off
The arm has it's own consciousness and it wants to detach asap
it's a complicated marriage