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The Maze of Nomoz the Mad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality / Creativity | #1 | 5.000 | 5.000 |
Replayability | #2 | 4.500 | 4.500 |
Challenge Balance | #4 | 4.500 | 4.500 |
Fun Factor | #5 | 4.500 | 4.500 |
Overall | #10 | 4.083 | 4.083 |
Accessibility | #19 | 3.000 | 3.000 |
Playtime Length | #30 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A really clever mechanic drives this quest - and it something I'm sure heroes will enjoy figuring out and experimenting with! Great work and the best of luck.
- There is some great humor and creativity in this quest! The ingenuity of the teledoors and boulder are quite cool, but I was confused at the onset, as the rules for the boulder are explained before the teleporter rules. Where do the players start? If they start in the room A, with the spiral stair, they're blocked from moving further, as the K doors are not revealed until later, and the teledoors are not accessible to use the boulder on the C doors. If the entrance and exit teledoors are the entrance and exit of the quest, those are not mentioned until note E, which a Zargon player would not expect when setting up a quest. I really like the Axe of Grudge! Lots of nice helpful items for the heroes.
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Comments
Hello,
First of all, sorry for my bad english if i made mistakes,
I discover your quest by the Ash video. What (an) a-mazing concept ! ^^ Seriously loved the reference to Portal/Portal 2.
It brings interesting situations and ways of thinking (in teledoortals !). We will without a doubt give your quest a try. I'm looking forward to see the reactions of my heroquest group !
Thanks for the sharing and best luck for the Jam !
Mim Hagen
Hey Mem,
Do not appologise for your English, it is faultless, you even got a pun in that I failed to use in the quest . Thank you for the feedback. I'm not convinced by Ash's suggestion of allowing the doors to be placed in unexplored areas, players may abuse that and slow the game down heaps. You may just be the greatest enemy of the other Quest Jam participants! Your desctriptions (magnificent black marble room) and names (Mountains of the Dying Sun) are dripping with flavour and make me want to know more. You're going to score big points there. I also really like the mimic and the use of the stairway tile behind the statue. Goodluck mate!
Tristan