Play game
Cock-A-Doodle Crossing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #17 | 2.646 | 3.500 |
Audio | #17 | 2.646 | 3.500 |
Graphics | #17 | 2.835 | 3.750 |
Gameplay | #20 | 2.268 | 3.000 |
Theme | #21 | 3.024 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Atari Game
Freeway
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice game and well executed. I liked the explanations of the controls to get into the game quickly and also that there was a title screen with credits and a level selection etc.
The graphics are exactly as they should be to communicate the game feel and the horns of the cars bring an urgency which drives the excitement and draws me in as a player.
I thought the fade in at the start of the round was a bit slow/long and wasn't sure what was happening the first time it occurred but it went well trying it out after that. The collisions ingame were exact and as required.
Thank you very much for an honest review! Much appreciated :) I agree 100 percent with the long fade-in, but there is a simple reason behind it...(keep in mind I am still learning) It was the easiest way I could think of to let the game get up to speed(have vehicles already driving across the screen, so when level starts you don't see an empty street) also, if the player was able to start right away, he could just run across the empty scene.
So that's the reasoning , maybe not the best, but when I'm under pressure all common sense seems to disappear, lol!
But again, thanks for playing!! And check my page once in a while, might be something else interesting there :)