This jam is now over. It ran from 2024-02-15 00:00:00 to 2024-02-29 00:00:00. View results

Intro: "The End of Ends"

Everyone knows that there are only two things certain in life: taxes, and death. Yet, when they talk about those things (well really, the latter) -- them being "destined" to occur, or "fated" to happen -- they tend to overlook one small thing.

There is another, more certain yet more abstract, thing. And that is CHAOS! It gives us the gift of chance.

Where there is an end, there is no true end. Cascades of infinite possibility are bottled up into a single dice roll, and forever does the dice roll for us. For you, for me. Even for our great controller of the dice, the Ice-Trapped Steel Rose, the End of Ends... or uh, whomever that may be.

You cannot escape probability, at least until it is certain you no longer exist. What will you do next?

Rules

1. Please follow the Hololive Derivative Works Guidelines! https://hololivepro.com/en/terms/

2. No explicit NSFW content or horny submissions! Mildly suggestive content that meets Hololive standards ("seiso") is okay -- but keep it in moderation. Please do put a disclaimer if you stray in this direction!

3. No AI-generated assets (e.g. artwork, music).

4. Your game should only be worked on during the jam’s live time! This also means no updates during the review period after submission. Cover Corp / Hololive official branding, icons, and logos; and open-source game assets can be used per their Guidelines and applicable licenses, with credit.

What’s the theme?

「CHAOS!」

  • The end is never the end... choices probably matter.
  • Randomness is guaranteed.
  • Science isn't about why, but why not?

The theme statement was announced at the Jam Kickoff event, on the official YouTube channel! You can expect it to be related to Hololive, of course… and the context clues in the intro. >:)

What are those three helpers? We always provide those with the statement -- you can leverage zero, one, or any of them to help your ideation! They're designed to help with context or inspiration.

Discord

Our official community Discord is here: https://discord.gg/y6GPNMzWCj

This is where we do live communication and event tracking for the Jam. If you have more questions after reading everything here, don’t hesitate to drop by and ask!

Feedback Criteria

While HoloJam does provide ranking criteria to encourage fellow devs to play and give constructive feedback to other games, we don't want to put emphasis on over-competicizing the jam. The rating is meant for you (or your team) to take away what you could've done better, or what worked really well.

With that in mind: here are the official HoloJam criteria and their feedback helpers:

  • Theme
    • How effectively does the game capture the theme of this jam? What did it do well?
  • Innovation
    • Does the game break the fold and challenge your gamer conceptions by having innovative approaches, core concepts, or design?
  • Gameplay
    • Is the game *fun* / have an engaging story / fulfilling for its target genre? Does it capture your attention and give you something to chew on? Would anything make you play it again?
  • Ambience
    • How well does the game convey the mood it wants to give off? Does audio, sound, clever dialogue, view framing, or other genre-specific composition add flair to the world, level, or setting in which you find yourself?
  • References
    • (This is jam-specific:) If there’s anything devs love to insert into their games, it’s references! How good is the game at hiding easter eggs and/or alluding to or making references to Hololive lore, trivia, or culture — if it has any?

FAQ

Is the theme a requirement?

Yes! We provide the theme to serve as a bunker buster for those afflicted with Creator’s Block, a terrible debuff. Feel free to deviate from the path, of course — but don’t forget, Yagoo is watching!

But what if I don't know how to make games?

That’s okay! Jams are all about experimenting and learning something new, and we want to encourage that here. Whether you’re an industry veteran or an artist looking to dabble, here’s how you can:

  • If you have absolutely no programming knowledge (or some but don’t know where to start), you should start with the basic tutorials for easier-to-pickup game engines such as Godot or Unity to get a sense for how they work and how you can compose games in them!
  • If writing code scares you but you want to make things work anyway, visual scripting is a great designer-friendly way to get into it:
    • Check out the Orchestrator asset for Godot here!
    • Check out Construct 3 and/or GameMaker for additional engine examples!
    • Despite being primarily C#, Unity also provides visual scripting!
    • Despite being a scary-big C++ engine, Unreal Engine also provides visual scripting via Blueprints.
  • If you’re familiar with code but have never built a game, here are some common mappings that may help you pick one:
    • Coming from JavaScript/TypeScript? Phaser or Sprig may be worth a look!
    • Got C++ or C#? One of the Big Three may suit you: GodotUnity and Unreal Engine.
    • Rust got you down? Bevy may pique your interest!
    • Python, the snake? Pygame and Godot (using GDScript, which is similar to Python) may sit right at home.
    • Do you drink Java? libGDX may quench your thirst.
    • Official Lua Lover? LÖVE and Defold were made for you. If you wanna dive retro, check out LIKO-12!
    • Flutter like leaves in August? Ignite that burning passion with Flame!
    • Gotta Go? Try stopping by Ebitengine or g3n on your way out!
    • Zoinks, using Zig now? Mach may just be your favorite solver.
    • Don’t know how to architect a specific game feature, or layout? See if learning some common Game Programming Patterns will bust you through the wall!
  • If you are a code zen expert or other veteran, pick up an engine you vibe with and start ripping its docs apart! Or, try some of these advanced recommendations:
    • Got that 8-bit fever? Pixel Vision 8PICO-8, and Pyxel are engaging and challenging!
    • Interactive fiction or text adventure from days of yore? Try it in Clojure or Ink (similar to Markdown)!
    • Forge a retro dungeon crawler-style game in JavaScript or Haskell!
  • If you’re looking for an insane challenge, try writing your own from scratch – SDL2 and Electron are common starting GUI frameworks for this. Remember, you still gotta make a game!

I don't have a team!

We hear you, so we’ve devised a clever '#looking-for-team' forum on our Discord. Feel free to drop by there and engage with fellow jammers!

What if I don’t want a team?

You can do that too! Some popular Hololive fan games were made by only one person (such as HoloCure, by Kay Yu), so don’t feel pressured to! 

Is all of Holopro (Holostars, etc) okay too?

Yes! All my homies love and appreciate everyone who puts their blood, sweat, and tears into being a Holomem, no matter what.

Does the game need to be finished?

You or your team should strive for a workable demo, but it’s more important to have fun with the process! It doesn’t have to be a fully-fledged game since you could keep working on it after the jam ends, but you should be able to demo functional core game concepts or a story — something that you’re proud of, that you had fun making. It might even end up in one of our curated Showcases, so give it your best! (๑˃ᴗ˂)ﻭ

What is a Showcase?

After everyone has gotten a chance to try out each others’ games and give feedback, the staff will assemble some of the fan favorites into an edited Showcase video — a Nintendo Direct-inspired reel with back-to-back gameplay footage in minute-long intervals. If you include a curated gameplay trailer with your game's page, this makes it easier!

If you don’t want to be in the Showcase, that’s okay! Just let us know with your jam entry whether or not you consent, and we’ll make sure to exclude it if you don’t.

Disclaimer

  • We are not affiliated with Cover Corp! HoloJam is a project organized by fans, for fans.
  • HoloJam claims zero rights or ownership of your project -- never ever!
  • Have fun! :D, or else…

Submissions(21)

All submissions
·
Browser playable (16)
·
Windows (8)
macOS (1)
Linux (4)

No submissions match your filter

Holojam #3 Submission!
Action
Play in browser
Newly ascended demon king Kaela Kovalskia is challenged by enemies in one-on-one chaotic duels.
Strategy
Play in browser
Fangame Entry for HoloJam #3
Action
Play in browser
Everything's falling apart! Wander around and find what you can.
Adventure
Play in browser
Fuwamoco Platformer Escaping Confinement
Platformer
Play in browser
A Hakos Baelz detective game
Puzzle
Platformer
Play in browser
Cave exploration with upgradeable bombs
Adventure
Play in browser
Technical demo of a card based RPG staring a chaotic rat
Role Playing
Create Chaos with Hakos Baelz (HololiveEN) and survive the onslaught of enemies!
Action
Play in browser
Fix Shiori's book, whether or not it's as intended!
Platformer
A HoloJam 3 game based on chaos. A puzzle/roguelike in theory but is unfinished for the moment.
Play in browser
Dice-based arithmetic roguelike
Puzzle
Play in browser
Hololive fan game with Zeta and Baelz! (Bazo and Rat Included)
Action
Play in browser
A game made for the "HoloJam #3 - Hololive Fan Game Jam"
Action
Play in browser
A game (?) for HoloJam 3
Play in browser
BulletHell ChaosRat
Survival
Play in browser