This jam is now over. It ran from 2024-06-14 23:00:00 to 2024-06-28 23:00:00. View results
When you experience a tale, delicately crafted by a skilled weaver of storylines and emotions, often you will be presented with a choice.
A fork in the road, a hidden path. A rush of curiosity reaches your brain, tumbling and toiling over which is the correct choice.
Oh, how you wish it were easy to choose! Damned to walk the path of morals, damned to walk the path of ardor, and lost without.
The truth is, this is precisely what the narrator intended for you.
Don't get it? See, there's this mythical presence... up above, embedded in the pages, on your shoulder. Watching you eagerly, guiding you steadily. Setting a course for your emotions to follow. To trick, to despair. To triumph.
And no matter what, on those everchanging tides of the sea, you must plot a course. Which do you choose? 👁
1. Please follow the Hololive Derivative Works Guidelines! https://hololivepro.com/en/terms/
2. No explicit NSFW content or horny submissions! Mildly suggestive content that meets Hololive standards ("seiso") is okay -- but keep it in moderation. Please do put a disclaimer if you stray in this direction!
3. No AI-generated assets (e.g. artwork, music).
4. Your game should only be worked on during the jam’s live time! This also means no updates during the review period after submission. Cover Corp / Hololive official branding, icons, and logos; and open-source game assets can be used per their Guidelines and applicable licenses, with credit.
5. After Jam Phase ends and while Feedback Phase is active, updates to submissions are only permitted for the following reasons:
Note that submission pages can always be edited as normal.
If a build update is submitted, Itch.io will track its history -- you must write a patch note update on your jam game page detailing the precise fixes or exports for the new version. Staff reserve the right to disqualify a game submission if undocumented / non-permitted changes are made before Feedback Phase is over!
📜「 Outcome. 」
The theme statement will be announced at the Jam Kickoff event, on the official YouTube channel! You can expect it to be related to Hololive, of course… and the context clues in the intro. >:)
What are those three helpers? We always provide those with the statement -- you can leverage zero, one, or any of them to help your ideation! They're designed to help with context or inspiration.
Our official community Discord is here: https://discord.gg/y6GPNMzWCj
This is where we do live communication and event tracking for the Jam. If you have more questions after reading everything here, don’t hesitate to drop by and ask!
While HoloJam does provide ranking criteria to encourage fellow devs to play and give constructive feedback to other games, we don't want to put emphasis on over-competicizing the jam. The rating is meant for you (or your team) to take away what you could've done better, or what worked really well.
With that in mind: here are the official HoloJam criteria and their feedback helpers:
Yes! We provide the theme to serve as a bunker buster for those afflicted with Creator’s Block, a terrible debuff. Feel free to deviate from the path, of course — but don’t forget, Yagoo is watching!
No, absolutely not! Only the theme is a hard requirement... we often (but not always!) set a talent as the centerpiece for our advertising because it makes our life really easy. We will not judge your game on the talents portrayed.
That’s okay! Jams are all about experimenting and learning something new, and we want to encourage that here. Whether you’re an industry veteran or an artist looking to dabble, here’s how you can:
We hear you, so we’ve devised a clever '#looking-for-team' system on our Discord. Feel free to drop by there and engage with fellow jammers!
You can do that too! Some popular Hololive fan games were made by only one person (such as HoloCure, by Kay Yu), so don’t feel pressured to!
Yes! All my homies love and appreciate everyone who puts their blood, sweat, and tears into being a Holomem, no matter what.
You or your team should strive for a workable demo, but it’s more important to have fun with the process! It doesn’t have to be a fully-fledged game since you could keep working on it after the jam ends, but you should be able to demo functional core game concepts or a story — something that you’re proud of, that you had fun making. It might even end up in one of our curated Showcases, so give it your best! (๑˃ᴗ˂)ﻭ
After everyone has gotten a chance to try out each others’ games and give feedback, the staff will assemble some of the fan favorites into an edited Showcase video — a Nintendo Direct-inspired reel with back-to-back gameplay footage in minute-long intervals. If you include a curated gameplay trailer with your game's page, this makes it easier!
If you don’t want to be in the Showcase, that’s okay! Just let us know with your jam entry whether or not you consent, and we’ll make sure to exclude it if you don’t.
Although HoloJam games are not published under holo Indie, we defer to the blanket of holo Indie streaming guidelines (found at https://ccmc-corp.com/en/terms/) for what is sensible -- in brief, it is always chill as long as you give authors and links in desc and don't make a bad name of Cover Corp IP or authors; normal streaming-case commercial use including members-only is allowed.
An important exception to this blanket is that some HoloJam developers may refuse consent to their submission being used for our showcase. To respect this decision, you must consult the historical list of HoloJam entries here via the "can_stream" column.
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