This jam is now over. It ran from 2024-06-14 23:00:00 to 2024-06-28 23:00:00. View results

Intro: "Spiral Spring Tales"

When you experience a tale, delicately crafted by a skilled weaver of storylines and emotions, often you will be presented with a choice.

A fork in the road, a hidden path. A rush of curiosity reaches your brain, tumbling and toiling over which is the correct choice.

Oh, how you wish it were easy to choose! Damned to walk the path of morals, damned to walk the path of ardor, and lost without.

The truth is, this is precisely what the narrator intended for you.

Don't get it? See, there's this mythical presence... up above, embedded in the pages, on your shoulder. Watching you eagerly, guiding you steadily. Setting a course for your emotions to follow. To trick, to despair. To triumph.

And no matter what, on those everchanging tides of the sea, you must plot a course. Which do you choose? 👁

Rules

1. Please follow the Hololive Derivative Works Guidelines! https://hololivepro.com/en/terms/

2. No explicit NSFW content or horny submissions! Mildly suggestive content that meets Hololive standards ("seiso") is okay -- but keep it in moderation. Please do put a disclaimer if you stray in this direction!

3. No AI-generated assets (e.g. artwork, music).

4. Your game should only be worked on during the jam’s live time! This also means no updates during the review period after submission. Cover Corp / Hololive official branding, icons, and logos; and open-source game assets can be used per their Guidelines and applicable licenses, with credit.

5. After Jam Phase ends and while Feedback Phase is active, updates to submissions are only permitted for the following reasons:

  • Documented game-breaking bugs found through large-scale playtesting (since many voters count as a form of QA!)
  • Exports to additional platforms
  • UI multi-resolution scaling support

Note that submission pages can always be edited as normal.

If a build update is submitted, Itch.io will track its history -- you must write a patch note update on your jam game page detailing the precise fixes or exports for the new version. Staff reserve the right to disqualify a game submission if undocumented / non-permitted changes are made before Feedback Phase is over!

What’s the theme?

📜「 Outcome. 」

  • Do choices really matter?
  • Try once, happen twice.
  • Maybe there was a true ending, all along...

The theme statement will be announced at the Jam Kickoff event, on the official YouTube channel! You can expect it to be related to Hololive, of course… and the context clues in the intro. >:)

What are those three helpers? We always provide those with the statement -- you can leverage zero, one, or any of them to help your ideation! They're designed to help with context or inspiration.

Discord

Our official community Discord is here: https://discord.gg/y6GPNMzWCj

This is where we do live communication and event tracking for the Jam. If you have more questions after reading everything here, don’t hesitate to drop by and ask!

Feedback Criteria

While HoloJam does provide ranking criteria to encourage fellow devs to play and give constructive feedback to other games, we don't want to put emphasis on over-competicizing the jam. The rating is meant for you (or your team) to take away what you could've done better, or what worked really well.

With that in mind: here are the official HoloJam criteria and their feedback helpers:

  • Theme
    • How effectively does the game capture the theme of this jam? What did it do well?
  • Innovation
    • Does the game break the fold and challenge your gamer conceptions by having innovative approaches, core concepts, or design?
  • Gameplay
    • Is the game *fun* / have an engaging story / fulfilling for its target genre? Does it capture your attention and give you something to chew on? Would anything make you play it again?
  • Ambience
    • How well does the game convey the mood it wants to give off? Does audio, sound, clever dialogue, view framing, or other genre-specific composition add flair to the world, level, or setting in which you find yourself?
  • References
    • (This is jam-specific:) If there’s anything devs love to insert into their games, it’s references! How good is the game at hiding easter eggs and/or alluding to or making references to Hololive lore, trivia, or culture — if it has any?

FAQ

Is the theme a requirement?

Yes! We provide the theme to serve as a bunker buster for those afflicted with Creator’s Block, a terrible debuff. Feel free to deviate from the path, of course — but don’t forget, Yagoo is watching!

Do I have to use the character depicted for the jam?

No, absolutely not! Only the theme is a hard requirement... we often (but not always!) set a talent as the centerpiece for our advertising because it makes our life really easy. We will not judge your game on the talents portrayed.

But what if I don't know how to make games?

That’s okay! Jams are all about experimenting and learning something new, and we want to encourage that here. Whether you’re an industry veteran or an artist looking to dabble, here’s how you can:

  • If you have absolutely no programming knowledge (or some but don’t know where to start), you should start with the basic tutorials for easier-to-pickup game engines such as Godot or Unity to get a sense for how they work and how you can compose games in them!
  • If writing code scares you but you want to make things work anyway, visual scripting is a great designer-friendly way to get into it:
    • Check out the Orchestrator asset for Godot here!
    • Check out Construct 3 and/or GameMaker for additional engine examples!
    • Despite being primarily C#, Unity also provides visual scripting!
    • Despite being a scary-big C++ engine, Unreal Engine also provides visual scripting via Blueprints.
  • If you’re familiar with code but have never built a game, here are some common mappings that may help you pick one:
    • Coming from JavaScript/TypeScript? Phaser or Sprig may be worth a look!
    • Got C++ or C#? One of the Big Three may suit you: GodotUnity and Unreal Engine.
    • Rust got you down? Bevy may pique your interest!
    • Python, the snake? Pygame and Godot (using GDScript, which is similar to Python) may sit right at home.
    • Do you drink Java? libGDX may quench your thirst.
    • Official Lua Lover? LÖVE and Defold were made for you. If you wanna dive retro, check out LIKO-12!
    • Flutter like leaves in August? Ignite that burning passion with Flame!
    • Gotta Go? Try stopping by Ebitengine or g3n on your way out!
    • Zoinks, using Zig now? Mach may just be your favorite solver.
    • Don’t know how to architect a specific game feature, or layout? See if learning some common Game Programming Patterns will bust you through the wall!
  • If you are a code zen expert or other veteran, pick up an engine you vibe with and start ripping its docs apart! Or, try some of these advanced recommendations:
    • Got that 8-bit fever? Pixel Vision 8PICO-8, and Pyxel are engaging and challenging!
    • Interactive fiction or text adventure from days of yore? Try it in Clojure or Ink (similar to Markdown)!
    • Forge a retro dungeon crawler-style game in JavaScript or Haskell!
  • If you’re looking for an insane challenge, try writing your own from scratch – SDL2 and Electron are common starting GUI frameworks for this. Remember, you still gotta make a game!

I don't have a team!

We hear you, so we’ve devised a clever '#looking-for-team' system on our Discord. Feel free to drop by there and engage with fellow jammers!

What if I don’t want a team?

You can do that too! Some popular Hololive fan games were made by only one person (such as HoloCure, by Kay Yu), so don’t feel pressured to! 

Is all of Holopro (Holostars, etc) okay too?

Yes! All my homies love and appreciate everyone who puts their blood, sweat, and tears into being a Holomem, no matter what.

Does the game need to be finished?

You or your team should strive for a workable demo, but it’s more important to have fun with the process! It doesn’t have to be a fully-fledged game since you could keep working on it after the jam ends, but you should be able to demo functional core game concepts or a story — something that you’re proud of, that you had fun making. It might even end up in one of our curated Showcases, so give it your best! (๑˃ᴗ˂)ﻭ

What is a Showcase?

After everyone has gotten a chance to try out each others’ games and give feedback, the staff will assemble some of the fan favorites into an edited Showcase video — a Nintendo Direct-inspired reel with back-to-back gameplay footage in minute-long intervals. If you include a curated gameplay trailer with your game's page, this makes it easier!

If you don’t want to be in the Showcase, that’s okay! Just let us know with your jam entry whether or not you consent, and we’ll make sure to exclude it if you don’t.

I'm a content creator. How do I stream HoloJam games?

Although HoloJam games are not published under holo Indie, we defer to the blanket of holo Indie streaming guidelines (found at https://ccmc-corp.com/en/terms/) for what is sensible -- in brief, it is always chill as long as you give authors and links in desc and don't make a bad name of Cover Corp IP or authors; normal streaming-case commercial use including members-only is allowed.

An important exception to this blanket is that some HoloJam developers may refuse consent to their submission being used for our showcase. To respect this decision, you must consult the historical list of HoloJam entries here via the "can_stream" column.

Disclaimer

  • We are not affiliated with Cover Corp! HoloJam is a project organized by fans, for fans.
  • HoloJam claims zero rights or ownership of your project -- never ever!
  • Have fun! :D, or else…

Submissions(39)

All submissions
·
Browser playable (28)
·
Windows (19)
macOS (2)
Linux (4)

No submissions match your filter

Hololive fangame for HoloJam 4
Platformer
Play in browser
As the guardian of forgotten knowledge, the last archiver must decide the fate of civilization.
Simulation
Play in browser
Biboo with a burning motivation leaves on a journey to stop demon lord Kaela once and for all!
Action
Play in browser
A hololive tactics TTRPG
Ina restores the world's color
Role Playing
Play in browser
Use your time powers to make fortunes in the Chaos Casino
Puzzle
Play in browser
Platformer
Play in browser
Takodachi fishing game for Hololive Game Jam #4
Sports
Play in browser
Short rogue-like for Holojam #4 inspired by Fauna's TTRPG stream!
Role Playing
Play in browser
Fight blobs! Explore a mysterious planet! Time travel! Developed for HoloJam #4
Action
Play in browser
Bounce, fling, and eat cookies among the stars
Platformer
Play in browser
A product of HoloJam 4 by Raezarius
Interactive Fiction
A Hololive fangame inspired by Minesweeper.
Puzzle
Play in browser
Idle gacha game where you pull for your hololive Oshis!
Game for the 2024 Holojam
Adventure
Play in browser
Kaela and Bijou gotta make weapons in a short amount of time
HoloJam 4 roguelike RPG submission!
Role Playing
An Omaru Polka-themed Plinko-like
Puzzle
Play in browser
Travel across the world to find macguffins and achieve World DomINAtion!
Platformer
Play in browser
A quick, little Kaela-themed base-building incremental game
Simulation
Submission for the 4th HoloJam
Platformer
Play in browser
A Hololive Fan game made for Holojam #4
Action
For HoloJam #4: Outcome
Simulation
Play in browser
An Archiver wanders an unfamiliar world in search of an escape
Play in browser
Puzzle
Play in browser
submition for holojam4
Play in browser
Simulation
Play in browser
I couldn't finish in time since I started late
Puzzle
Play in browser
A Hololive Advent Fangame
Shooter
Role Playing
Play in browser
The timeline has been corrupted. Only here, in the archives, is the true path recorded.
Role Playing
Play in browser