This jam is now over. It ran from 2024-10-18 23:00:00 to 2024-11-01 23:00:00. View results
There's no denying that much can occur over the span of a year. When you're a knight and you have a deep set of responsibilities for example, that timespan can reduce to a foggy blur of events and doings.
What even happened over the past year? There was some good, I think... some bad too. A few other memories tarry on the mind as I stretch my gaze across the fabric of time laying behind me.
But when I pick apart those threads and look a little closer, there is... something about it. You know? Where I see endless strands of blue and sun, I also see... something else.
Something... scarlet. A deep scarlet, one of iron, of oxidized blood, that catches me lulling just a little too long over the memories I can barely recall anymore... and I can almost feel it pulling me.
Calling to me. A deep hunger.
I think I know what I must do. Do you?
1. Please follow the Hololive Derivative Works Guidelines! https://hololivepro.com/en/terms/
2. No explicit NSFW content or horny submissions! Suggestive content that meets Hololive standards ("seiso") is okay -- but keep it in moderation. Please do put a disclaimer if you stray in this direction!
3. No AI-generated assets (e.g. artwork, music).
4. Your game should only be worked on during the jamâs live time! This also means no updates during the review period after submission. Cover Corp / Hololive official branding, icons, and logos; and open-source game assets can be used per their Guidelines and applicable licenses, with credit.
5. Grace interval. After Jam Phase ends, for 2 days, updates to submissions are permitted. Uploads are closed after this time to ensure that jammers finish development at the end of the jam.
Note that submission pages can always be edited as normal!
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The theme statement will be announced at the Jam Kickoff event, on the official YouTube channel! You can expect it to be related to Hololive, of course… and the context clues in the intro. >:)
What are those three helpers? We always provide those with the statement -- you can leverage zero, one, or any of them to help your ideation! They are optional, designed to help with context or inspiration if you don't yet have ideas.
Our official community Discord is here: https://discord.gg/y6GPNMzWCj
This is where we do live communication and event tracking for the Jam. If you have more questions after reading everything here, donât hesitate to drop by and ask!
(Check the FAQ if you're curious to know why we use Discord for community, outside of social media!)
While HoloJam does provide ranking criteria to encourage fellow devs to play and give constructive feedback to other games, we don't want to put emphasis on over-competicizing the jam. The rating is meant for you (or your team) to take away what you could've done better, or what worked really well.
With that in mind: here are the official HoloJam criteria and their feedback helpers:
Yes! We provide the theme to serve as a bunker buster for those afflicted with Creatorâs Block, a terrible debuff. Feel free to deviate from the path, of course — but donât forget, Yagoo is watching!
No! We often (but not always!) set a talent as the centerpiece for our advertising because it makes our life really easy during jam content production. We will not judge your game on the talents portrayed.
Thatâs okay! Jams are all about experimenting and learning something new, and we want to encourage that here. Whether youâre an industry veteran or an artist looking to dabble, hereâs how you can:
We hear you, so weâve devised a clever '#looking-for-team' system on our Discord. Feel free to drop by there and engage with fellow jammers!
Important note: finding a team can be a difficult and stressful thing sometimes, we absolutely understand -- BUT! You can help us, yourself, and other devs out by being proactive in talking to one another (break the ice!), conveying initial thoughts and ideas, and assessing whether you'll be a good fit together. All are good soft skills to learn!
This isn't high school or university where you get forced together, after all... get out there and meet your devs!
Otherwise, nothing is going to happen, you won't find or form a team, and you'll kick yourself for not doing it. (been there... _(´ŕ˝`ă â )
You can do that too! Some popular Hololive fan games were originally made by only one person (such as HoloCure, by Kay Yu), and even some holo Indie official releases too, so donât feel pressured to!
We know that consolidating community to a single, non-internet-indexable server owned by some random social media company is seen in a bad light, we do. But nurturing a continuous platform where our devs feel comfortable and cozy is one of our strongest goals, so the overhead of managing an itch community board per-jam just feels... unnecessary... and transient. Yeah. Sorry! Even social media platforms like X/Twitter and Bluesky are better places to share comms (and for reach, we do!). đ¤ˇââď¸
Yes! A true holofan loves and appreciates every talent that puts their blood, sweat, and tears into being a Holomem, no matter what.
We do not tolerate discrimination or hate directed towards any idol, group, branch, or developer. If you find you have a personal problem with this, you may wish to learn how to tolerate it -- or reconsider joining, and instead seek greener pastures!
You or your team should strive for a workable demo, but itâs more important to have fun with the process! It doesnât have to be a fully-fledged game since you could keep working on it after the jam ends, but you should have a polished functional prototype of core game concepts or a story — something that youâre proud of, that you had fun making.
It might even end up in one of our curated Showcases, so give it your best! (ŕšËá´Ë)ďť
After everyone has gotten a chance to try out each othersâ games and give feedback, the staff will assemble some of the fan favorites into an edited Showcase video — a Nintendo Direct-inspired reel with back-to-back gameplay footage in minute-long intervals. If you include a curated gameplay trailer with your game's page, this makes it easier!
If you donât want to be in the Showcase, thatâs okay! Just let us know with your jam entry whether or not you consent, and weâll make sure to exclude it if you donât.
Although HoloJam games are not published under holo Indie, we defer to the blanket of holo Indie streaming guidelines (found at https://ccmc-corp.com/en/terms/) for what is sensible -- in brief, it is always chill as long as you give authors and links in desc and don't make a bad name of Cover Corp IP or authors; normal streaming-case commercial use including members-only is allowed.
An important exception to this blanket is that some HoloJam developers may refuse consent to their submission being used for our showcase, which doubles as a stream permission. To respect this decision, you must consult the historical list of HoloJam entries here via the "can_stream" column.
If you are uncertain of anything here, or you are a dev who wishes to modify their entries in that hand-curated database, please reach out to a Staff-san via Discord or by email!
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