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A jam submission

MulisiumView game page

Explore the intricacies of an extravagant museum
Submitted by Maplan, Jorgibi, ThePurpleRaven (@PurpleRavenEuw) — 3 hours, 8 minutes before the deadline
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Mulisium's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#94.0825.000
Fun#162.0412.500
Originality#162.8583.500
Overall#192.6133.200
Visuals#212.4493.000
Audio#221.6332.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Briefly explain your games interpretation of the theme?
We interpreted the "Explore" theme in a literal meaning by having the player explore a museum. But this is not a conventional museum ;)

How much CODE (text or visual) did you make?

Most

You created most of the code - but re-used some chunks of code

How much of the game's ART did you make?

Partial

You created some of the art - but used a lot of existing assets

How much of the game's SOUND effects did you make?

None

You didn't create any sound effects - you used existing audio for your game

How much of the game's MUSIC did you make?

None

You didn't create any music - you used existing music tracks for your game

Other comments (Code / Art / Sound / Audio)
All music used is classical music from different authors. Here's the list:
-Autumn from "The four seasons" - Vivaldi(Art Gallery)
-Music for the royal fireworks - Handel (Hall)
-Passion according to St. Matthew - Bach (Statues)
-Concerto De Aranjuez Adagio - Joaquin Rodrigo(Main Menu)
-Summer night's dream - Mendelssohn (Final Screen)
-Bolero - Ravel (Antiques)

All art in the art gallery is from the developers or developers friends (mostly from ThePurpleRaven friends). We have permision to use it and all people involved got the game build so they can keep it c:

Did you enjoy the jam? Is there anything you'd change if you could start over?
We, as a team enjoyed a lot the Jam, since it was so casual compared with others.

I'd assure the theme guessing works when starting /jk

Aren't you awesome for being creative and taking part?

Yes

Give details of any purposefully added accessibility considerations in your game
Unfortunately we ran out of time this year. Anyways next year we'll look forward making the game more accesible to all people

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Comments

HostSubmitted(+2)

THAT was an experience. I started in the art Museum - then realised the anti-chamber vibes! At one point I jumped over the railing and was walking on a wall and went through a hole and fell out the map - so FYI!

So I restarted and went to the maze. The maze had me lost, and I wondered whether it was more trippy programmatically looping level trickery! I found my way back out, so decided I'd head to the third exhibition - the statues. I thought it was more simple.. until I tried to leave :D However, I then realised we were collecting the shiba heads, and so braved my way back into the art museum and maze. I am VERY glad you added the "hint" for the maze, it helped me get through it!

Really creative experience, my only complaint was that the sensitivity was really high - and for me made even the slightest mouse movement jittery - which caused a bit of motion sickness for me personally. Great entry, thanks for getting involved!!

Developer(+1)

Thanks. We tried to create an experience so I'm glad to read we acomplished it ^^

Submitted(+1)

Relaxing museem :) nice

Developer

It was the idea. Thanks pal ^^