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Nuclear Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 2.333 | 2.333 |
Visuals | #15 | 3.000 | 3.000 |
Audio | #18 | 2.333 | 2.333 |
Theme | #19 | 3.000 | 3.000 |
Overall | #20 | 2.600 | 2.600 |
Originality | #22 | 2.333 | 2.333 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
You have to explore the game and only the direction that you are looking is actually visible.
How much CODE (text or visual) did you make?
You created some of the code - but used a lot of existing code
How much of the game's ART did you make?
You didn't create any art assets - you used existing assets for your game
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
I mostly used unreal plugins from vault and put them together
Did you enjoy the jam? Is there anything you'd change if you could start over?
I've enjoyed the jam and I'll probably continue the project with the ideas that did not make it. I would cook my game sooner or mid time.
Aren't you awesome for being creative and taking part?
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Comments
This was fun to play! Some more indication about where to look for the orange boxes might help to avoid a player getting to 9/10 and just re-visiting the same areas again etc. But the overall gunplay was good, and visually you did really well with assets. Particularly I think you did a cool job with the line of sight shader stuff - the lack of colour saturation and enemy visibility really added to the style of game you made. I'd also like if zombies noticed me if I didn't shoot, seems they thought my ugly face was zombie enough to get by as a fake-zombie!