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Empire Space Service (Honest Jam 7)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #6 | 4.333 | 4.333 |
Theme | #7 | 4.667 | 4.667 |
Overall | #9 | 3.800 | 3.800 |
Fun | #9 | 3.667 | 3.667 |
Visuals | #9 | 4.000 | 4.000 |
Audio | #17 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
The theme "Nostalgia" was used in three ways:
- "Child hood memories": dsacre grew up with Jules Vernes' novels ("20000 Leagues under the Sea", "Mysterious Islands", etc.) and the related movies from the 1950s, always wanting to play a game like these works of art (and when grown up, make a game like this). Milatur used to play "LEGO Rock Raiders" as a kid, which also gave some inspirations.
- "Blast from the Past": dsacre was co-author of the original game which was developed as an university assignment with pure html/JavaScript (as per rules of the assignment) within a month by four people. Always wanting to improve the game afterwards, the Honest Jam 7's theme seemed to be the perfect excuse to do so. How hard could it be to rewrite the game in a decent game engine with now two well versed programmers within a week? After a peek in the messy JavaScript it turned out that the game was way more complex than dsacre remembered. And then, the game engine of choice threw some curve balls... So the game is still not the way it was intended. Perhaps another rewrite during the next Honest Jam :-)
- "Easter Eggs": Some references/nods to history, movies and (video) games. Can you find all of them?
Due to the program of the charity for which the Jam is raising money, we wanted to incorporate the "Accessibility" as a side theme. Easy menu structures and big fonts were what we managed to finish. The options play turn based instead of real-time, settings for blinking lights and user select-able game progress speed could not be realized due to time constraints. In addition, a more broad usage of "Accessibility" (not only with respect to ability levels, but also availability, user rights, etc.) is very close to dsacre's heart: That is why we tried to provide the game for as many platforms as possible and with a suitable license.
How much CODE (text or visual) did you make?
You created most of the code - but re-used some chunks of code
How much of the game's ART did you make?
You created some of the art (not with AI) - but used a lot of existing assets
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Aren't you awesome for being creative and taking part?
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