Moved the menu selection to the right since people had trouble reading it over the new main menu background.
Everything is the same since the last update.
Changes/Fixes:
- New main menu art
- Fixed a few minor spelling mistakes
- Partial Checkpoint system (Not thoroughly tested)
- Question mark indicator for hard to miss objectives
- Fixed bug of mouse showing up during dialogue
- Note texture has been changed
- Fixed the phone holding animation after too many people pointed it out as funny looking
"This Developer Is... Up to Bat and They Hit A Homerun~"
PROS;
+ The story is your campy but well fleshed out teen drama j-horror, which we all secretly die for! Think of the Urban Legend dread but 10 minutes worth~
+ Having multiple endings was a super nice touch to "pad" the game but in the right way.
+ More than one way to do combat. Friendly firing enemies made this a gas!
+ Sound design is eek! Repetitive and loopy, but EEEEK!!
CONS;
- The combat is either swing or a miss. Bat should have longer reach.
- Having to retry from scratch upon death, AND to the already slow beginning was exhausting... Factor in the escorting Ashl- I mean, Sayaka missions...!!!!
BUGS:
x While talking and holding down the movement keys, the player will move either only vertically or horizontally.
NITPICKS
~ Typos
"Not a BAT game at all... in fact, not in the slightest. It's the BASE I've ever seen from a game jam. Why this didn't win is a major head-scratcher. Someone has a concussion somewhere!
4 / 5
- DaRevieweD
My rating is a whole 5 stars for the same reason as the comment I dropped earlier:
Short and sweet with multiple endings.
I'm not even a fan of horror games but I'm very happy I got encouraged to give Kakushi Kamen a try.
The first ending I got was B and I'm going back in to find the other endings.
It surprised me that I enjoyed it - I'm even at the point I hope Crumb will consider making it a bigger, longer game. It's fun to wack the faceless faces!
Keep it up Crum - you're doing an amazing job!
With love,
Tchii