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Her Majesty's Magical Secret Service's itch.io pageTeam Name
Patrick Reece
Game Name
Her Majesty's Magical Secret Service
Contact person name and email address
Patrick Reece reecpj@btinternet.com
How was Houdini used in your game's development?
(I added hip files and screenshots to HoudiniContent.zip on the game page)
Houdini was used to:
- model and animate a heart
- model small pieces of background geometry (heart veins path)
- sim and render spell-casting pyro FX and geometric animations
- put said FX into a spritesheet with some editing
- edit character images to make them look like old fashioned photos.
I attempted to use Vertex Animation Textures for the heart, but could not get them working so resorted to an obj sequence.
Besides Houdini, what other tools did you use and what did you use them for?
I used Unity to develop the game. I used artbreeder to generate human faces with AI. I used Photopea for picture editing.
List any content that was created before the jam that was included in the final submission.
Background images from google, sound effect from freesound.org, music from bensound, fonts from 1001fonts. I used some sidefx labs tools for my houdini workflow. Everything else I created during the jam.
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