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A jam submission

Choppy ChefsView game page

Culinary Shenanigans
Submitted by Trolljeigur — 1 day, 4 hours before the deadline
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Choppy Chefs's itch.io page

How did you use Houdini to make your game?
We used Houdini for all asset creation.
Every 3D asset was made in Houdini, including the characters.
Houdini was extremely powerful and made the iterations extremely smooth.
We could also leverage the power of Houdini to easily create things like the crowd (that uses random vertex color to offset world position of the vertices in the material) as well as masking meatballs based on putting the meatball UVs in an array along X.
Making the character, and skinning it, was also very easy.

List everything that was made before the jam. Pre-built assets, textures, etc
- Some sounds from "Game UI Sound Pack" from UE4 Marketplace
- Some sounds from "Just Gore AddOn" from UE4 Marketplace
- Some sounds from "Interface and Item SFX 10" from U4 Marketplace

The music was made by a friend during the competition in like 20 minutes, but they are not participating in the jam

Which game engine or platform did you use to make your game?
Unreal Engine 4

List any instructions and tips for playing your game here.
It should be quite self-explanatory. Unzip the files and run the exe.
The game is the most fun if you have someone to play with

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Comments

Submitted(+1)

nice idea!