Beautiful soundtrack, the game itself is incredibly short but still manages to convey a sense of loneliness and dread. As usual, Yames created a weirdly unnerving experience with heavy religious tones and some amazing retro visuals.
A wonderfully trippy game. I'm not sure if I have fully plumbed the depths of it, to be honest. The different choices have different effects on the gameplay rather than just a simple 'game over' for every choice, which I liked.
straightforward (in an incredibly effective way). edged (not edgy). direct. raw. true.
can't help but instantly imagine a variation of it with some kind of lightly demanding mechanic that makes you feel like you are progressing some of the times, and failing some others, but with the same claustrophobic ending, always.