Play quacke
Boolean Subquacktions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Judge's Choice | #2 | n/a | n/a |
Sound: Did you enjoy the sound effects, music, dialogue, VO, etc.? | #3 | 4.007 | 4.250 |
Style: Does the game have an cool aesthetic? | #3 | 4.125 | 4.375 |
Theme: How well does the game make use of the theme? | #4 | 4.125 | 4.375 |
Overall | #4 | 3.465 | 3.675 |
Fun: Is the game fun or enjoyable? | #5 | 3.064 | 3.250 |
Controls: Does the game feel good to play? | #6 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This game is quirky and beautiful. I love the visual and audio style and just the fun nature of it all. It fits the "Day in the life of a duck" theme quite well (for a big brain duck). Not sure if it was just me but I couldn't get the Both or Neither stuff to work consistently. I could pick up rocks and drop them but not much else. If the system was working, then one thing to keep in mind in future is your UI/UX - how do you convey to the player what state they are in (both or neither), how do you clearly show what is interactable and what is not, how do you let the player know they have successfully completed an action (e.g. picking something up), etc. The more clarity of feedback that you provide to the player, the more immersed in the experience they will be. If that mechanic had worked as I expected it to, the game would have been a lot of fun. Well done on producing so much, especially all the different worlds. - William
Game Description
quack
Theme
Both or Neither
Reconstruction
A Day In the Life of a Duck
Team Members
Ben: Level Design
Andres: Coding
Registereduser#2232: Modelling & Texturing
Nathan: Coding
Nic (Nykwolas#4938): Music & Sound Effects
Discord Username/s
tupacwasshotinvegasrip#0474
Hobo Joe Snr#1780
Registereduser#2232
Autic-_-#9808
Nykwolas#4938
Constraints
IGD (No Constraints)
Engine
Unity
Previous Game Jam Experience
2
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