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Soul Shard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.500 | 3.500 |
Gameplay | #3 | 2.500 | 2.500 |
Technical | #3 | 3.000 | 3.000 |
Production | #4 | 2.000 | 2.000 |
Engagement | #5 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I think you spent too much time animating enemies when you should have animated the little guy we control. That was very game-breaking. The gameplay is great except the fact that there's no animations. The stagnant sword ruins engagement. I love the concept of exploring dreams to help people, and the tutorials were super helpful. Also major props for the landscape... these floating platforms in the void set a neat stage for dreams while also being symbolic. I really expected a final boss at the end where I have to block AND attack at the right times to win. Or maybe I find out that I AM the monster and have stolen their dreams.
Team Name
Fifth Sanctum
Game Name
Soul Shard
Game Trailer
https://drive.google.com/file/d/1FWzSCLsuMjQeXexuxpPap-oUq2v3rvx7/view?usp=sharing
Gameplay Instructions
Unzip and Play Executable.
Might want to turn audio down...
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Comments
Very interesting take on the theme! I really liked the idea of entering the different dreams, reminded me of the Runescape quest, Lunar Diplomacy. Great narrative too! Good job!
It was fun working on this. It's my first attempt at syncing two characters and their animations for a game.