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interSPACE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 1.807 | 2.333 |
User Interface (UI/UX) | #19 | 1.549 | 2.000 |
Overall | #19 | 1.291 | 1.667 |
Fun | #19 | 0.775 | 1.000 |
Graphics | #19 | 1.291 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
http://Nope
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Comments
To be honest, I don't really get the gameplay concept of this one.
To me a runner thrives on speed and fluidity. It's all about staying in motion and keeping the momentum going. You should be avoiding or blowing up stuff that slows you down so you can keep speeding along until you can't keep up anymore.
Throwing clicker segments into that doesn't make any sense to me because it absolutely kills that momentum. It's kind of like an RPG with excessive random encounters where you just want to get to the next segment, except even worse both because of the aforementioned killing of momentum and because the clicker segments don't really add anything to the gameplay like an awesome battle system does. It just slows things down.
Maybe I'm missing something. Maybe it's just lost on me. But the gameplay really doesn't click for me.
The skybox tiles poorly, and it feels weird that motion is limited to a 2D plane.
The music is a banger though.
As an aside, the devlog link is broken.