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ASTRO_METRY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #16 | 2.858 | 3.500 |
User Interface (UI/UX) | #18 | 2.041 | 2.500 |
Overall | #18 | 2.449 | 3.000 |
Sound/Audio | #20 | 2.449 | 3.000 |
Fun | #23 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://spshdev.itch.io/astrometry/devlog/774215/invincibility-frames
Developer Feedback Questions
feedback on how could i make the gameplay and visuals more engaging and addictive
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Comments
I was able to get 111 seconds. I think the gameplay works relatively well, the visuals and audio are pretty solid, and it has a cool name!
Game play more engaging/addictive. A few suggestions (in no particular order):
- Make it objective based. Give the player something to do other than survive.
- Make it round based, with upgrades in between each round.
- Include different "maps" rather than just a rectangle you could have different shapes or even mazes.
- Add a story mode.
- Include different enemy types.
- Include some collectible power ups (e.g., temporary invulnerability, speed boost, deflection, etc.)
- Allow the player to fight back in some way.
Visual feedback:
- Find a way to make the player character more thematic, the shapes are easy to understand, but don't make a lot of sense and aren't particularly engaging. Having different spaceships or aliens (or player unlockable/selectable skins) could help.
- Give some variety to the meteors.
Overall, I feel like you have a pretty promising foundation, and could see this turning into something really cool!
Hey there,
Thanks a lot for the feedback! I'm glad to hear you think the gameplay works well and that the visuals and audio are solid. The name being cool is a nice bonus too! I'll definitely work on the gameplay and visuals and update the game to make it more fun and addicting as per your ideas. cheers!