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Super Grateful Creatures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #17 | 1.714 | 1.714 |
Fun | #20 | 1.857 | 1.857 |
Sound/Audio | #20 | 1.571 | 1.571 |
Overall | #22 | 1.857 | 1.857 |
Visuals(Graphics) | #25 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Developer Feedback Questions
Hope you like it. Any feedback welcome
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Comments
The creature is pretty adorable but he doesn't seem to animate correctly. I never saw any new resources spawn so I died pretty quickly. Is this a bug or was I doing it wrong?
Thank you very much, it is one of the first jams in my game development career. It is full of bugs, apparently and probably. I have to sit and read comments. Modelling and rigging are hard, but kinda fun. If the game works brilliantly and looks bad, is it a good game? Sadly, it's not
I had a pretty decent time with this game- it’s been a while since I’ve played a Tamagotchi-style game, but this a reasonably solid one, if fairly basic. I do like the achievements- it makes it feel like I’m accomplishing things, rather than just keeping my pet alive.
More importantly, it seems like you’re learning quite a bit from working on it, which seems very much in the spirit of this jam. Keep it up!
Thank you very much
Hello there! To be honest, looks like you're at the very beginning of UE learning. It is nothing wrong with it, we all are learning and become better. But with a current lack of experience, you have issues in your game. I can point some of these now:
1) The creature keeps moving infinitely when [Game Over] screen pops up. Not aware of your setup, but try to call "Stop Moving Immediately" and disable the movement input response.
2) Progress Bars are still decreasing over time during [Game Over], probably you have it called repeatedly over Event Tick. Just disable this countdown - a branch with a simple boolean like "shouldCountdown" would help.
3) And after [Retry] is pressed, i was unable to control the creature. Most certainly the newly spawned Character is not being Possessed.
Here we go! But don't be fret please. All issues could be fixed. Keep up the great work, and let's play a more updated and improved version on the next jam! Thank you!
Thank you very much, I am learning Unreal for 3 years come September - October. I very much appreciated your feedback, we learn from feedback. I spent the week mostly on modelling, it's weird because my passion is for coding / blueprints. Thank you again
Your game is asking me to install an extra version of Direct X. I am unwilling to run an installer on my computer because after the jam, I want to know where all the files are to remove them. Does Unreal have a method to export a standalone executable? Or a file I could just unzip and play?
Hmm, That's a new issue I don't know how to fix, I ran it on my laptop (another device) it works. Feel free to send me a DM on Discord :)
Ok, it worked just fine on a different computer. It looks like your walking animation needs to be reversed, as it only goes from one to a second key, and then snaps back to the start.
Animamundi24 mentioned everything else I was thinking.
Thank you very much