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Abyss Idle Miner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.000 | 4.000 |
Visuals(Graphics) | #1 | 4.500 | 4.500 |
Sound/Audio | #1 | 4.000 | 4.000 |
User Interface (UI/UX) | #2 | 4.000 | 4.000 |
Fun | #6 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://kasurigan.itch.io/abyss-idle-miner/devlog/433889/update-112-and-a-new-direction
Developer Feedback Questions
Can you find any bugs? Please report so I can fix them immediately.
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Comments
Clicker games are hard for my recovering tendonitis, but this was very polished. I like the color pallet and animations, and upgrades.
I don't think I found any bugs, but It was a little tough to find some things I was looking for in the UI.
Is there any way to have a button (such as the drill button saying "you need to upgrade more space for another drill") send you to the requirement to unlock it?
I really like Idle games and this one seems pretty fun. I love the artstyle of the game :D
I find it annoying that you have to check the machines quite regulary and that there are mostly stones inside of it. Is there a auto collect feature later in the game or planned later? Maybe as a prestige upgrade if you plan to add this kind of feature.
Some changes I would suggest:
- Tooltips if you hover over things
- Scrolling is a bit annoying, but I think with the new UI you are planning this will get better
- Holding right click for the minerals is a bit weird. A new window/tab would be better
But all in all great job! I'm intersted too see how this will develop :)
Thanks for your opinion and suggestions. Some are already in the planning, like tooltips and anchor mechanics for fast scrolling.
The resource list will have its own window in the new UI. The machine check is a gameplay decision to entice the player to get back into the game. But there will be a feature in the next update that will allow you to collect all resources from all machines.
Thank you for the complement and interest. I appreciate it.
Okay, since this jam is about improving, I'll not tell you about the current state of the game, only how to improve it:
Thank you for your opinion :)
The interface/design and gameplay in general are not set in stone yet. You have confirmed my current revision of a new design that I will be presenting in the next update. This also includes the clarity of the text, the adjustment of the resolution on the screen (responsive) and the gameplay. After all, this is a prototype to experiment with the concept. (I will add this line to the game page.)
Good luck with that! I'll be waiting for my bulldozer animations😋
[BUGs REPORT]:
- Loots in machines cannot be collected at all. (FIXED and online)
- Random Loot Service doesn't deliver if you exit the game while processing. (FIXED and online)
- The depth won't be saved. (FIXED and online)
- Buttons are still clickable behind inventory screen. (FIXED and online)
- The machine under construction can be completed immediately by clicking the Collect All button. (FIXED and online)
- Dismantle feature doesn't work. (FIXED and online)
- You buy Agate gem instead of Agate ore. (FIXED and online)
The next upload (not in planning) (Last upload 2.10.2022 - 21:48 CET)
I've repositioned the next/previous button on machine screen next to the Collect-button.
Dismantle feature (Workshop) finally works again!