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The Solar Tech's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
User Interface (UI/UX) | #6 | 3.200 | 3.200 |
Fun | #12 | 2.600 | 2.600 |
Overall | #13 | 2.800 | 2.800 |
Visuals(Graphics) | #16 | 2.400 | 2.400 |
Sound/Audio | #19 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://sciencej.itch.io/the-solar-tech/devlog/643271/getting-back-into-development
Developer Feedback Questions
Although this game still needs alot of work, I will really appriciate if you can respond with the speed it function, did it glitch or run smooth, did the web version just run without issue?
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Comments
I feel like this game is missing a lot about the core appeal of solar energy. There's some extremely basic memory matching mechanics, but it really just makes the entire ordeal feel like a slog of guessing rather than any sort of meaningful problem solving.
Really nice let's put some solar panel around ahah. The game has a moment when you are halfway that start to ramp up the possibilities around, the memory game overlaps and it becomes really intriguing thinking about where to expand and when. If I may suggest is to add another layer of intricacy for the late game. Then you have a lot of possibilities to take this idea around with more propreties and different kinds.
I found no bug and everything worked smoothly. Sound is not there true?
This is nice concept and a pretty good proof of concept. As you said, it still needs a lot of working, but it has pretty good potential. What you have runs pretty well and looks nice, no strange looking UI or any obvious bugs to speak of. AsE_CG's comment summed up my thoughts on this pretty well. I also played the web version and had no issues. You could take this idea a bunch of different ways, so I'm curious to see which you choose. May have to visit this project at a later date.
Thanks for the feedback. Will check out your project soon.
Stay awesome.
Neat browser game, and I loved the premise! Solar power advocation is always a good thing lol. I feel like the bones are really good, the game is fun already and I can see a lot of potential for some tycoon-esque and puzzle game elements that could start to come in to play. I didn't mind the memory game aspect as it is now, I was able to come up with a system for the sales pitch and installation that worked pretty well for trying all the options with minimal accidental repeats. I do agree with the other comment about some visual cues when the game starts to scale bigger, I could see trying to remember things on a larger grid being more of a challenge. Good start though I would be interested to see where you wind up taking things with the project.
Feedback Question: The game ran smoothly and I did not notice any issued with lag or game speed. I played the web version and had no issues during gameplay.
You are a rockstar. Thank for the awesome feedback and advice.
Overall I enjoyed it quite a bit! I played it on the web browser and it seemed to run smoothly. It took me a second to get a hang of what was going on. I would say that some visual clues on the size of the houses would be helpful, and maybe a graphic for the houses that you've been to for the next day (like you left a flyer or business card for them).
Thanks for your awesome feedback. Much Appreciated.