I have a terrible sense of direction.
I'm not sure I really understood the point of this, to be honest. The hotel design was fine, but it's less of a game and more of an 'experience'. I probably would have had a better time had I gone into it with different expectations.
This quirky "hotel room finding simulator" imagines a bland-looking budget hotel interior where the illogical interconnected layout means you have to hunt around for your assigned room. In every playthrough the layout is different and you are deposited in a different location with only your numbered room key for reference. This means that some playthroughs will take little more than two minutes if you've been lucky enough to be placed near the assigned room, or up to a half hour if you need to cover every inch of the hotel. An eclectic combination of photos and art line the walls for you to admire and the bgm features some cool tunes like 80s-inspired tropical lounge-y jams. When you finally find your room, you are rewarded with your very own vaporwave neon paradise. If you like walking simulators and weird/silly games, this one is a good choice. The only downside in my opinion is that there's no variability in the appearance of the hotel. I think it would have more replayability for me if the hotel had a chance of looking a bit different on different playthoughs - the carpet a different color, the light fixtures different, the wallpaper changed, that sort of thing. Maybe have a small chance for "weird" effects like newspapers strewn all over the floor or the pictures being all upside down. If there was a chance that I might stumble on something "new" to me, no matter how small, I'd be encouraged to play more.
Such a charming establishment! Loved the little sound details in random rooms and the fact that I could fix those pesky crooked pictures.
Kinda sad that there were no other secrets beyond the 5 (or was it 6?), but it's still a fun game to revisit while winding down for the night.