This was a really fun one. I used this game to flesh out part of a
larger story. The prompts do a wonderful job at building in tension and
the suspense of real randomness. Both my character and I were kept
guessing at what was going to happen, which was cool! I enjoyed that the
game promotes both action and introspection; it's a nice mixture.
I
drew three Aces and three Kings pretty early...as well as the Joker,
which makes it easy to get the most favorable outcome. I actually
ignored it and kept playing for more of a mixed outcome, which felt more
true to the story by that point.
The only drawback is that as another commenter mentioned, there are many places where the grammar could be fixed: perhaps have a beta reader or editor look over it? It's noticeable but mostly doesn't get in the way of understanding the text.
Now I haven’t played many text-based adventures, but I had fun with this one. Intriguing descriptions, and deep lore are always pluses in my book. There are some things that were inconvenient, such as not being able to scroll up, no indication as to where you may have left objects, and very limited dialogue pools. The game doesn’t do anything new with the genre or story, but not every game needs to do such things.
can poison a dog 5/5