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Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.080 | 4.080 |
Playability. Fluency and fun of the game. | #3 | 4.400 | 4.400 |
Narrative. | #6 | 4.000 | 4.000 |
Execution of the topic. | #10 | 3.800 | 3.800 |
Technical development. The technical stability of the game. | #11 | 4.200 | 4.200 |
Look and feel. | #15 | 4.000 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name of the team
RDD_Team
Country. Spain France or Estonia.
France
Category. Kids 1: 12-15 years. Kids 2: 16-19 years. Kids 3: more than 19 years.
Kids 1
Diversifiers (for France)
Laisse Tony
Le jeu utilise différents tons.
Serranus scriba
Il n’y a pas de bonne ou de mauvaise émotion.
Mieux vaut être ensemble qu’Han Solo
Le jeu crée des connexions entre les joueurs.
Vas-y Francky
Mettre Frank dans son jeu.
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Comments
I love to roll a balls. But need to do it alone (
Thanks for the feedback! Yeah, that’s the issue of 2 player games lol
That's a cool game! I really like the idea, game design here feels quite unique. Though technically it could be improved in a lot of ways. I feel like the sad ball is pretty much useless, making it quite imbalanced. Also the controls are a bit unusual to play with, was that a conscious choice, or a limitation of the engine?
Thanks a lot for the feedback! It’s true the balls aren’t much balance because we didn’t have much time to plently think about the powers of the emotions and all, especially the use of powers in the levels themselves. Also the controls are made like this, it’s a choice, sorry about the fact that they were hard to learn. I’ll maybe make a custom keys settings in the future!