Play game
Fastfood Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #12 | 2.875 | 2.875 |
Gameplay | #13 | 2.625 | 2.625 |
Use Of Theme | #15 | 2.625 | 2.625 |
Overall | #15 | 2.313 | 2.313 |
Audio | #17 | 1.125 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Sheesh, I don't wanna have to unzip to a folder AND have a settings screen pop up to play a two week game jam game =P
Overall the game looked pretty good though it was the typical minecraft style stuff. I immediately dropped my burger bun on the ground and could not retrieve it so I went to the other side to see if I could blow off some steam killing zombies, but they never spawned (I assume it's because I didn't make the first burger), hahaha. So I didn't -really- experience the gameplay, but I could see where it was going. The controls were very floaty, I found it hard to now where I was gonna end up when I pressed a movement key. Nice work for the time period we had though.
Yeah the problem was that we were 3 in our team. (I am the artist) After 1 week the other 2 just said (without really having anything done) they wont be able to finish the game for whatever reason. So I had to learn C# in this one week because I still liked the idea behind this... Turned out you cant learn enough in one week to create something like I wanted to create. Still thx for playing...
Great job on learning enough to get as far as you did then dude. Always sucks when other team members fall through, but I think we all learnt a lot from the jam so mission accomplished I guess =D (Also, don't sweat it about the game, my game is wildly buggy as well, hahaha, it's not the easiest thing in the world to create a vertical slice from nothing in two weeks).