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Oni Slayer (UE5)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 2.646 | 3.000 |
Special Object Implementation | #9 | 2.520 | 2.857 |
Theme Implementation | #11 | 2.520 | 2.857 |
Audio | #13 | 2.142 | 2.429 |
Gameplay | #15 | 1.512 | 1.714 |
Overall | #15 | 2.184 | 2.476 |
Fun Factor | #16 | 1.764 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
Theme: Character's abilities (Creation, destruction, opposing elementals); Protagonist and antagonist (God-like being and demons). Special Object: Character ability.
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Comments
I liked the look of the game, had some difficulty with the fights but the magic itself looked and felt satisfying.
Thanks for the rating my submission. Just started learning Unreal so all the blueprint logic is still shoddy, will improve in the future.
The decision to make player stop while casting is very debatable, AI is broken and can hit you from very far away. The game is laggy, i'd recommend you to lower the default settings
There is no way to avoid taking damage in the game. If it were possible to dodge or parry attacks, the game would be much more exciting. The locations are large and empty. I liked the idea of changing the character's element.