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The curse of medusa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #15 | 2.654 | 3.250 |
Gameplay | #19 | 2.041 | 2.500 |
Theme Implementation | #21 | 2.654 | 3.250 |
Overall | #24 | 2.007 | 2.458 |
Fun Factor | #24 | 1.633 | 2.000 |
Audio | #26 | 1.633 | 2.000 |
Graphics | #27 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You wake up in a cave, that is a remnant of the past, your expedition went there to explore its history, but they realized it was a bad idea once they got all petrified by people who undervent the same curse as did Medusa, some of them had a worse outcome than the others and turned partly into stone, they now have midas touch and you dont want them close. As for you, somehow you turned back from stone, how? That is a mystery, but you need to get out.
(Eye is also the vision and you need to protect yourself from seeing medusa for too long by glasses or closing your eyes)
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Comments
The idea of the theme is good, but I did not understand what exactly I should do during the gameplay. Should I collect all the yellow circles? All the cyan squares? Which one is the key? It was confusing. If there was some explanation of the objectives of each level, or what each thing does, it would be more clarifying. As for the mechanics, the ability to close the eyes is interesting, and could be more explored, like if you close your eyes the Medusa doesn't follow you for long, or something in that way. At some point in level 2, some numbers appeared on the screen, I believe they were coordinates for the Medusa's position(?), I don't know what they meant, but having those informations and objectives more clear or intuitives would be great.