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Tire Run (Jame Gam #37)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #3 | 4.143 | 4.143 |
Fun Factor | #8 | 3.000 | 3.000 |
Gameplay | #9 | 2.857 | 2.857 |
Overall | #11 | 2.905 | 2.905 |
Audio | #14 | 2.429 | 2.429 |
Graphics | #14 | 2.714 | 2.714 |
Theme Implementation | #23 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The theme is related that the game has Nothing as a theme where each level is unique and the special object is the player character.
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Comments
The movement is with purpose so janky so that it feels more like you are actually controlling a sole tire with continuous acceleration and bouncing. Additionally it makes the movement hard but possible to master so every time you play a level you can try to improve your time and find new strategies to beat the level faster.
Here is a speedrun from me for the first level in just 6 seconds:
https://www.dropbox.com/scl/fi/j6y6kbavri7rucilt8y4k/311be37b-a03e-47fd-ae15-d42...