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Terra Nova: Destinies Manifest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #1 | 3.667 | 3.667 |
Visuals | #1 | 4.667 | 4.667 |
Fun Factor | #2 | 3.333 | 3.333 |
Special Object Implementation | #2 | 4.000 | 4.000 |
Overall | #2 | 3.389 | 3.389 |
Polish | #2 | 3.667 | 3.667 |
Audio | #6 | 1.000 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
You are in a giant capitalist mega-corporation.
How did you add the special object?
Guns are used as an important resource in spreading your company's influence.
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Comments
The concept is fun, but I feel like when I invade a planet, I then get less total income than I spent.
nevermind, just invaded the last planet on second try. you should add retry button, and the game is also a bit luck-based
I'm glad you were able to beat it. It definitely has a bit more luck involved then was initially wanted. A tutorial and more strategic features to mitigate variance were among the things that unfortunately had to be cut due to time restraints.