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Apoca-leaps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Fun | #2 | 4.167 | 4.167 |
• Commercial potential | #3 | 3.833 | 3.833 |
Overall | #4 | 3.806 | 3.806 |
• Audio | #7 | 3.833 | 3.833 |
• Strong connection to the theme | #7 | 4.000 | 4.000 |
• Innovation | #8 | 3.333 | 3.333 |
• Visuals | #12 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A neat little game that focused on small scope - and it paid off! There's some nice polish in here which goes a long way. This has the potential to become a pretty solid mobile game. Theme of the world and art are cool, audio was pretty satisfying. One thing I wasn't sure about is the time mechanic feature (which also took me a while to figure out how to use), I'm not sure it really added much to the gameplay, and if anything took away from the 'leap' element of the theme; I think some time spent on different kinds of obstacles/enemies would have gone a bit further. This seems like a solid base for a Tranzfuser project.
- A really fun little game. I like the particles and blood splatters; and judges at end was a nice touch. I would have liked an indication of time/distance left and it took me multiple playthroughs and attempts to use the rewind feature before I realised I had to drag the icon to rewind time; for a quick game like this I think it would have made more sense for it to be something you toggle on then off, rather than a seperate element to interact with. Otherwise a very quick and easy to pick up.
- A very fun and unique take on the theme “Leap”. I found myself trying all of the difficulty settings after doing well on one, this was usually met with me finishing as a torso for the first few runs. The game is very addictive, and I feel would find a place on the mobile platform very easily . The grunts, moans and breaking bones sound effects are implemented well, and the visuals fit the game very well. A simple UI system that gets straight to the point with these games is important and something I feel you achieved. I did not find myself utilising the slow motion very often and is something I forgot about more often than I used this, the scoring at the bottom is a fun element, could this not be applied to a leader board to add a competitive nature to the game. Overall, well done.
- This game was incredibly fun and well polished within such a small amount of time. The art and audio is great and fit the game perfectly. Although not massively innovative it could definitely see success on the mobile game market with the addition of leaderboards/highscores. The sides of the screen could use some more real estate as I found it difficult to shoot myself outwards again with such a small margin but that's a small problem and an easy fix. Overall a great little game with some huge potential on the mobile platform.
- It took me a little while to figure out the controls and to discover the rewind feature, but then I was hooked! I made it my mission to reach the bottom with at least one limb remaining, then two limbs and so on. Great fun, nice visuals and the audio samples work well. Recommend you focus on refining the controls. I could imagine this working well on mobile with swipe gestures instead of clicking perhaps?
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Comments
Interesting game!! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)
Thanks so much! Thanks for putting together a great video - unfortunately we didn't have enough time to be clearer about the time stop mechanic, you can actually drag the little clock on the right upwards and turn back time!
Think we have a winner! Absolutely ridiculous that this was created in such a short period of time, well done to everyone involved.