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Freefall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Strong connection to the theme | #3 | 4.333 | 4.333 |
• Audio | #3 | 4.167 | 4.167 |
• Visuals | #5 | 4.333 | 4.333 |
Overall | #9 | 3.583 | 3.583 |
• Commercial potential | #9 | 3.333 | 3.333 |
• Innovation | #13 | 3.167 | 3.167 |
• Fun | #23 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- When I began and seen the quality of the character, the atmospherics, the cool building style and then the cars I was in love with this game, it left me wanting more, a distance of how far I had fallen, somthing that made the game more difficult as I went on, I even stuggled to kill myself in the end. I really really like what you have here, I think its definitley worth spending a bit more time polishing those bits, and when you do let us all know because Im sure I will play this game to death against my friends!
- I really like menu and how the game loads into it. The music and sounds are a great addition and suit the style well. The idea is there, but currently there is no real gameplay of challenge; however you've set the groundwork for a potentially great game.
- Nice novel game, the art and soundtrack were great, definitely fits the theme of leap. It was enjoyable at first, trying to weave in and out of the buildings, however the more I played the easier I found it, until it started to get a bit repetitive. This could be potentially fixed by changing the environment a little or adding a score on the UI. This keeps the player engaged throughout their time playing it as it reinforces them to try and get as far as they can. Adding some collectables close to buildings etc. would also add a risk factor to the game for players. There were a few collisions that didnt work and pressing escape took me back to the main menu which was unexpected as a player, leaving me having to restart, however these are minor problems with the majority of the game working really well. Overall the design and potential for this game is great. It could 100% make it to market on mobile as a 'see how far you can make it' style of game with a few tweaks.
- This game is visually unique, clean and stylish. The opening of the game is instantly intriguing and very professional. The music is very emotive and I would suggest considering changing an aspect of the music once the player has jumped of the platform. It would be great for the player to be able to keep track of their score/progress .
- Really striking visuals - this game achieves a lot with very little. The character is cool, the menu is very cool (although the credits button doesn't work..?) and the look of the game while you're playing is just awesome - it nails that big noir scifi look, with these huge behemoth towers emerging out of this dense fog, it's really awesome. Took a while for the first set of flying cars to appear, and when they did it was another 'wow' moment - just a killer low-poly big-scifi style, it really works. The audio is good too, you feel like you're very high up thanks to the roaring wind noise, but the contrast between the pre-leap and after-leap music might catch players off guard. The gameplay unfortunately isn't quite there - but that's not to say there isn't a lot of potential. For the jam timeframe, it's clear that a lot of effort went into the audiovisual experience instead. There's no tutorial, but there seems to be only directional controls and jump on the spacebar. Once you jump, you're falling, and that's it - obstacles emerge from the fog (at just the right distance to be able to spot them and reliably dodge them), but there's not much else. It's very easy to dodge everything, there's no scoring and seemingly no end to the experience, so there's not much 'game'. This could be easily remedied with more development time - you could add scores, more moves like a quick dodge, more obstacles and/or enemies, different level types and themes, maybe even specific things to fall through or land on to give the experience more direction, etc. But I must stress, what it lacks in game-ness it makes up for as a kind of calming zen experience. You nailed the atmosphere, it's a great little piece, well done.
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Comments
Lovely graphics! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)
Thanks. We liked your entry too. The planet hopping is a cool idea and really well made.