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Minds and Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Commercial potential | #1 | 4.167 | 4.167 |
• Fun | #1 | 4.333 | 4.333 |
• Innovation | #2 | 4.000 | 4.000 |
• Visuals | #3 | 4.500 | 4.500 |
Overall | #5 | 3.750 | 3.750 |
• Audio | #10 | 3.500 | 3.500 |
• Strong connection to the theme | #27 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a very complex game and I really enjoy it!
- Really liked this entry! Very strong visuals, had a lot of fun playing it. Everything about this game is really cool and I hope you develop it into a full release. Would love to see more types of cards.
- This was made in a game jam? Not only is there some serious polish in this game, you've built a unique core mechanic. The idea of using the four 'emotions' as both help and hindrance was one that felt complex but was in reality quick to pick up. Your visuals were really nice, humour felt just right and the audio felt like it received a lot of love compared to a usual game jam game. However, your link to the jam's theme seemed shoehorned in, the only link I could really pick up was the slogan, which didn't have much impact as far as the gameplay is concerned. It's important to try and keep to the theme as much as possible, it's your proof that none of the work was preliminary! Despite this I think you've got a game with good potential to succeed as a Tranzfuser project.
- This was a surprise, a very accomplished effort with quite some depth. Music and audio great. Gameplay compelling and engrossing. Visuals cool with some fun character designs and impressive breadth of card art. Would have preferred more enemy types and a stronger progression to give a better idea of the trajectory of the final game - i.e. starting with easier enemies and working up to a boss or similar - rather than the superlative presentation. I never died (maybe I'm just amazing) and think I went round the enemies a few times before quitting. Either good AI/enemy scripting or a good impression of it! I think Minds and Monsters would be a better, more thematically cohesive experience if the enemies had had some kind of ongoing theme? Felt like a point was being made about the mental fortitude required to fight them but the enemies not particularly relevant to this, apart from arguably the spooky doot skeleton... unless of course the creators are very scared of rats. OK but after all that my biggest niggle and problem with the game is... you guessed it... the theme. One card called THE LEAP doesn't quite cut it. However well done a super effort, great job.
- This is a an extensive and complex game jam entry, I was very impressed with the level of detail the game design has along with the visual and audio quality, well done. With respect to the theme the game could have followed it a lot more however the characters did leap at each other during attacks. The commercial potential of a game like this is very good as we have seenr ecent success with similar roguelike card based games like slay the spire and this entry to that genre adds quite a lot of unique elements with regards to the doubt/anger/confusion and fear stat system. On first playing the game there was quite a lot to take in to get to grips with this system, a small tutorial-style fight which introduced them would be very helpful in easing players in. I had fun playing this game and getting my head around the stats and combat. This game leverages a gameplay style similar to some other entrie sin the card-based roguelike genre but does a great job in innovating by adding the anger/doubt/fear/confusion elements to combat. The audo and visual aspects in this game were excellent. The mix between pixel art and 3d style ui elements was unusal but I think it worked and produced a nice and unique feel. The animations on the cards and characters were really nice and smooth giving the game a polished feel. Audio was leveraged really well during combat and the game as a whole. Overall, despite not sticking to the jam theme, I was very impressed with the game. It was very polished, well thought out and I can easily see how this could be extended to a longer experience. Well done
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Comments
Really complex game! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)
I really enjoyed playing this! It was a unique spin on a deck building game and i really wanted more. The cards are great and the battle music is spot on. Bit unsure how it relates to the theme but had a blast playing.