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Memory Leap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
• Innovation | #1 | 4.167 | 4.167 |
• Audio | #12 | 3.333 | 3.333 |
• Commercial potential | #14 | 3.000 | 3.000 |
Overall | #16 | 3.167 | 3.167 |
• Fun | #18 | 2.667 | 2.667 |
• Visuals | #23 | 2.833 | 2.833 |
• Strong connection to the theme | #24 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It took me awhile to understand how the mechanics worked for the game but once I understood how it worked, it was a fun and challenging game. A tutorial completing the first room would of helped or a form of feedback if I placed an item in the correct room would help improve the confusion of how to play the game. The audio was fantastic, giving a creepy horror feel to it. The idea of jumping between different rooms is a unique idea and I think this could be taken further to make a whole game based around the concept. A very well made game, well done!
- I love the concept of the game however I found the gameplay incredibly hard to grasp, even after looking at the extra help features I found the game more frustrating than enjoyable. A fix for this could be adding a simple tutorial to slowly introduce the player into the mechanics, as upon entering it took me around 5 minutes to work out what was happening. The art is slightly basic but still effective, I loved the blinking transition, and the sound effects were eerie and added some nice atmosphere. In its current state it doesn't have much commercial viability but given some work it could make for a very cool game with niche mechanics. Overall I love the mechanics and concept for the game but it needs work to make it more player friendly and viable for market.
- This is a cool game with a lot of potential. Initially, the game is quite confusing as it is unclear of what the player is supposed to do. With more development time, this team could develop a proper tutorial which would strengthen the game greatly. Games like Titanfall 2 and Dishonoured utilise a similar time mechanic, and this could be used as a startling reference when developing the core mechanic. This visuals for this game were nice, especially the “blinking” animation between memories.
- Congrats on creating a really, really tense experience. If this was available in VR right now then I'd have actively gone online and recommended this to other people. I think that there is quite a bit of potential here, but you do need to work on adding more unsettling stuff into the game, the font on the main menu, and maybe working those 'hints' into the game.
- Very interesting idea. Quite difficult to understand what is going on, but rewarding once you figure it out. The audio fits the style quite nicely and I like the included text. While I understand the difficulty of the puzzle is what makes it, I would have preferred it to start off with easier and become progressively more difficult, but given the limited time the mechanics you've implemented are impressive.
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Comments
Creepy game! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)