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A jam submission

Kamikaze SafariView game page

Kamikaze Safari is a real time strategy game made during a 72h game jam following the theme of "Leap"
Submitted by Ludophobia (@teamludophobia) — 26 minutes, 55 seconds before the deadline
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Kamikaze Safari's itch.io page

Results

CriteriaRankScore*Raw Score
• Audio#34.1674.167
• Fun#53.6673.667
• Innovation#83.3333.333
• Visuals#93.8333.833
Overall#103.5563.556
• Commercial potential#133.1673.167
• Strong connection to the theme#213.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The start menu is ridiculous and I love it. I think the idea is very original, and has a some great potential. The variety of units is a nice addition, and overall is quite fun to play. In terms of UI, I would have liked the cursor to change (or something similar) to indicate when your in the placing/aiming modes . I couldn't really tell what progress I was making, so something to show who's winning would have been useful. Overall I had a lot of fun playing and watching the hordes of animals launch themselves across the screen.
  • This game was mental in a good way, as soon as you enter the start screen and hear the music you know exactly what you're in for. The connection to the theme lacked a little although it was still present in some aspects, the commercial potential is relatively low at the moment, however it has some potential with more work. One thing that can be said of the game is that it's incredibly fun, the audio and graphics style add a lot to the feel of the game, however it was very cluttered during gameplay. I didn't really know what I was doing, I just spammed out units and won. The game could use more strategy and more hard counters between units allowing for players to have to think and react to enemy decisions. Overall a fun game to play, the art and audio were great, but it needs some more difficulty and options to make it commercially viable and challenging.
  • I really loved the audio for this game, the main menu music was very nicely composed. The game also has a great colour palette and the models have been created very well. The gameplay is short and easy to play but it took me a few goes to understand how to beat the game. Tooltips on the button would help to show what I'm placing down and what it does, even though it was shown in the help section, it would be a great addition to carry this over to the gameplay. Also a form of feedback to show the bosses have taken damage would help show if taking or giving enough damage. I can see a lot of potential for this game and it could be turned into a unique tower defence game for mobile devices. Great game, well done!
  • You had me at the intro theme song! I think you could do with a short tutorial to explain what is happening, but after having played once and made it up, and then reading the instructions, I had a better idea of how to play, but not really what impact I was having. Maybe some more UI to highlight different team colours, damage scores etc? Overall though, a very fun game and not one I've seen a lot of before. There's not much by way of "leap" here (I think I may have seen some animals leaping?), but a lot of polish and just feels fun to have open.
  • This game really captures the lo-fi goofy vibe that can see a lot of commercial potential. I could see this game being a hit amongst YouTubers if it was to be developed further. The level of polish and cohesion with the visuals and sound is impressive for the time frame, and the silly sound had me laughing! However, it's unfortunate that the gameplay doesn't quite hold up with the quality of the rest of the game yet. The gameplay was explained in the game itself which is good, and the general gist of the player's aim was easy enough to pick up. But there is little feedback as to how well the player is doing, even though visually you can watch the leapords pile up towards the enemy's boss. Similarly, I couldn't tell if there was a delay between placing a pile of leapards , or if I had to click multiple times for the game to register that I wanted to place a pile where I was clicking. Anyway, it seemed that whatever I was choosing to place would ultimately lead me to victory without much to challenge me. It would be great to see the gameplay expanded upon so that I felt I was reacting to the enemy's spawned units. Overall, a strong submission which has a lot of potential for future development.

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Comments

Jam Judge

Nice graphics, great audio! I included it in my Jamfuser compilation video series, if you’d like to take a look. :)

Submitted(+2)

The menu at the start cracked me up so much i listened to the whole thing like 3 times. This game is mental and just pure awesome.